Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
8fe8495908
d3d8: wined3d_device_get_available_texture_mem() returns a UINT.
2014-08-18 12:47:07 +02:00
Henri Verbeet
599f018c81
d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set.
2014-08-15 17:04:13 +02:00
Henri Verbeet
515c1acf29
d3d8: Volumes are always part of a texture.
2014-08-15 17:04:09 +02:00
Henri Verbeet
ca95dd2c82
d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created().
2014-08-15 17:04:00 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Henri Verbeet
4cb91a69b0
d3d8/tests: Get rid of struct nvertex.
2014-07-15 15:30:01 +02:00
Henri Verbeet
59208edffe
d3d8/tests: Get rid of struct tvertex.
2014-07-15 15:29:59 +02:00
Henri Verbeet
ab1a53c1b9
d3d8/tests: Get rid of struct vertex.
2014-07-15 15:29:57 +02:00
Stefan Dösinger
0b61e22fd3
d3d8/tests: Add a test for SetPriority and GetPriority.
2014-07-09 14:43:53 +02:00
Henri Verbeet
ee7eee5511
d3d8: Check the device status in present calls.
2014-06-30 22:04:53 +02:00
Henri Verbeet
85c203edad
d3d8: Improve d3d8_device_TestCooperativeLevel().
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Henri Verbeet
e6de1cbdc9
d3d8/tests: Add some lost device tests.
2014-06-27 10:37:28 +02:00
Stefan Dösinger
af733f0475
d3d8/tests: Add a test for D3DUSAGE_WRITEONLY.
2014-06-11 16:14:56 +02:00
Alexandre Julliard
4df26c56d8
d3d8: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
Henri Verbeet
2a258bd0c5
d3d8/tests: Handle the Windows 8 testbot results in cnd_test().
2014-04-22 11:26:29 +02:00
Henri Verbeet
41abcf6048
d3d8/tests: Handle the Windows 8 testbot results in zenable_test().
2014-04-22 11:26:27 +02:00
Henri Verbeet
a8248847f5
d3d8/tests: Use a separate device for test_sanity().
2014-04-22 11:26:26 +02:00
Henri Verbeet
25d2de7b93
d3d8/tests: Use a separate device for depth_clamp_test().
2014-04-22 11:26:24 +02:00
Henri Verbeet
9994cf8aec
d3d8/tests: Use a separate device for lighting_test().
2014-04-21 11:09:57 +02:00
Henri Verbeet
00630f67a4
d3d8/tests: Use a separate device for clear_test().
2014-04-21 11:09:56 +02:00
Henri Verbeet
322e6dd587
d3d8/tests: Use a separate device for fog_test().
2014-04-21 11:09:55 +02:00
Henri Verbeet
2428049753
d3d8/tests: Use a separate device for z_range_test().
2014-04-21 11:09:54 +02:00
Henri Verbeet
f8bd052366
d3d8/tests: Use a separate device for offscreen_test().
2014-04-21 11:09:54 +02:00
Henri Verbeet
18ba1bce71
d3d8/tests: Use a separate device for alpha_test().
2014-04-18 10:44:49 +02:00
Henri Verbeet
b2ab682234
d3d8/tests: Use a separate device for test_scalar_instructions().
2014-04-18 10:44:47 +02:00
Henri Verbeet
f693254d2c
d3d8/tests: Use a separate device for fog_with_shader_test().
2014-04-18 10:44:45 +02:00
Henri Verbeet
af8cd4a7af
d3d8/tests: Use a separate device for cnd_test().
2014-04-18 10:44:43 +02:00
Henri Verbeet
9166b74039
d3d8/tests: Use a separate device for p8_texture_test().
2014-04-18 10:44:39 +02:00
Henri Verbeet
f719ef3858
d3d8/tests: Use a separate device for texop_test().
2014-04-17 10:44:34 +02:00
Henri Verbeet
8cd5f7fdca
d3d8/tests: Use a separate device for depth_buffer_test().
2014-04-17 10:44:32 +02:00
Henri Verbeet
f798db55c8
d3d8/tests: Use a separate device for depth_buffer2_test().
2014-04-17 10:44:30 +02:00
Henri Verbeet
e43d7c4f8a
d3d8/tests: Use a separate device for intz_test().
2014-04-17 10:44:28 +02:00
Henri Verbeet
527882d4e2
d3d8/tests: Use a separate device for shadow_test().
2014-04-17 10:44:26 +02:00
Henri Verbeet
b2d8573848
d3d8/tests: Use a separate device for multisample_copy_rects_test().
2014-04-16 10:53:56 +02:00
Henri Verbeet
36f5debb88
d3d8/tests: Use a separate device for zenable_test().
2014-04-16 10:53:52 +02:00
Henri Verbeet
46a7517fed
d3d8/tests: Use a separate device for resz_test().
2014-04-16 10:53:48 +02:00
Henri Verbeet
b17ff75649
d3d8/tests: Use a separate device for fog_special_test().
2014-04-16 10:53:43 +02:00
Henri Verbeet
d93cbeca51
d3d8/tests: Use a separate device for volume_dxt5_test().
2014-04-16 10:53:39 +02:00
Henri Verbeet
554871ea81
d3d8/tests: Use a separate device for volume_v16u16_test().
2014-04-15 21:03:54 +02:00
Henri Verbeet
29680b685a
d3d8/tests: Use a separate device for add_dirty_rect_test().
2014-04-15 21:03:54 +02:00
Henri Verbeet
ef5e4c794d
d3d8/tests: Make the sanity test a normal test.
2014-04-15 21:03:54 +02:00
Henri Verbeet
54029915d5
d3d8/tests: Properly declare matrices.
2014-04-14 20:19:01 +02:00
Henri Verbeet
3a87b3a6db
d3d8/tests: Get rid of some pointless BeginScene() checks.
2014-04-14 20:19:01 +02:00
Stefan Dösinger
2bf09a1538
d3d8/tests: Test locking of mipmap textures.
2014-04-08 19:23:21 +02:00
Stefan Dösinger
fffe162f40
d3d8/tests: Add a test for (sub-) resource types.
2014-04-07 19:06:11 +02:00
Stefan Dösinger
9a795c528f
d3d8: Use the private store api for surfaces.
2014-03-21 17:36:30 +01:00
Stefan Dösinger
9be18d5fdd
d3d8: Use the private store api for textures.
2014-03-21 17:36:28 +01:00
Stefan Dösinger
c9db3c6620
d3d8: Use the private store api for volumes.
2014-03-21 17:36:23 +01:00
Stefan Dösinger
1db2bdcf8a
d3d8: Use the private store api for buffers.
2014-03-21 17:36:20 +01:00
Stefan Dösinger
97b5525888
d3d8: Introduce a resource structure.
2014-03-21 17:36:17 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Henri Verbeet
8db0401f60
d3d8/tests: Move some stateblock tests to device.c.
2014-03-13 20:22:03 +01:00
Stefan Dösinger
a3e5676c9a
d3d8/tests: Test GetPrivateData size behavior.
2014-03-12 19:01:27 +01:00
Stefan Dösinger
120ca8e722
d3d8/tests: Use a custom GUID for the private data tests.
2014-03-12 19:01:25 +01:00
Stefan Dösinger
b71c4f000b
d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents.
2014-03-11 19:39:32 +01:00
Henri Verbeet
b0de8d8891
d3d8/tests: Handle failure to create a device in the stateblock tests with skip().
2014-03-07 11:33:53 +01:00
Henri Verbeet
314a016e29
d3d8/tests: Use create_device() in more tests.
2014-03-07 11:33:38 +01:00
Henri Verbeet
db34ccd7f2
d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier.
2014-03-06 12:01:28 +01:00
Ken Thomases
7366709d60
d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
2014-02-22 08:42:03 -06:00
Stefan Dösinger
69c4f41646
d3d8/tests: Add a test for sub resource private data.
2014-02-17 20:16:28 +01:00
Ken Thomases
bdb9a9e4f0
d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
2014-02-13 19:00:59 +01:00
Henri Verbeet
b22ee99fe9
d3d8/tests: Accept some broken results in test_scalar_instructions().
2014-02-13 17:52:13 +01:00
Henri Verbeet
56d1225ec2
d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
2014-01-29 20:26:06 +01:00
Henri Verbeet
1438c74b74
d3d8/tests: Port test_display_formats() to d3d8.
2014-01-29 20:25:55 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Andrey Gusev
fe57612c1c
d3d8: Added missing hyphen in WARN message.
2013-12-23 11:54:31 +01:00
Henri Verbeet
27dc41d0dc
wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP.
2013-12-12 12:08:09 +01:00
Henri Verbeet
c8852c3ee3
wined3d: Fix the source swizzle for WINED3DSIH_EXPP.
2013-12-11 15:15:01 +01:00
Henri Verbeet
6e9acca1f4
wined3d: Fix the source swizzle for WINED3DSIH_EXP.
2013-12-11 15:14:58 +01:00
Henri Verbeet
b5742fb950
d3d8/tests: Add a test for instructions taking a scalar source.
2013-12-11 15:14:55 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Stefan Dösinger
f65f951cba
d3d8/tests: Read the result before swapping in volume_v16u16_test.
2013-11-25 17:42:56 +01:00
Stefan Dösinger
de60681b86
d3d8/tests: Add a test for AddDirtyRect.
2013-11-21 19:39:02 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
b83a0b9d3e
d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
...
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet
4eb3ce8568
d3d8/tests: Use color_match() in p8_texture_test().
2013-11-01 10:53:04 +01:00
Henri Verbeet
45a1aae0a1
d3d8/tests: Use explicit A calls.
2013-10-29 10:34:18 +01:00
Henri Verbeet
f70672336e
d3d8/tests: Avoid windowsx.h.
2013-10-29 10:34:03 +01:00
Stefan Dösinger
9db01c16ac
d3d8/tests: Port z_range_test to d3d8.
2013-10-25 17:18:48 +02:00
Stefan Dösinger
672e3ee1b4
d3d8/tests: Remove the rtpatch test.
2013-10-24 19:01:56 +02:00
Henri Verbeet
7475944454
d3d8: Don't mask out internal wined3d usage flags in surface_init().
2013-10-02 11:05:37 +02:00
Michael Stefaniuc
0e681027a2
tests: Compile the tests by default with -D__WINESRC__.
2013-10-02 11:04:02 +02:00
Stefan Dösinger
993c977890
d3d8/tests: Add a volume V16U16 test.
2013-09-23 20:32:35 +02:00
Stefan Dösinger
8aa65c79e7
d3d8/tests: Test invalid volume lock boxes.
2013-09-19 19:49:59 +02:00
Stefan Dösinger
9efed3d379
d3d8/tests: Add tests for block-based volume formats.
2013-09-19 19:49:55 +02:00
Henri Verbeet
ce81f0809d
d3d8: Avoid LPVOID.
2013-09-12 10:59:26 +02:00
Stefan Dösinger
5b48335ce2
d3d8/tests: Mark YUY2 and UYVY broken.
2013-09-10 17:00:50 +02:00
Stefan Dösinger
99da74fea4
d3d8/tests: Test the behavior of failing surface creation calls.
2013-09-10 17:00:41 +02:00
Stefan Dösinger
36c15d92e9
d3d8/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Matteo Bruni
bcecdbda88
d3d8/tests: Add cnd instruction test.
2013-09-03 16:58:28 +02:00
Stefan Dösinger
6c1007db1e
d3d8/tests: Add a DXT5 volume test.
2013-09-02 18:07:40 +02:00
Stefan Dösinger
930d43be08
d3d8/tests: Add UpdateTexture tests with volumes.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
ccc1ce9fe3
d3d8/tests: Add a volume texture locking test.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
133bfe29e4
d3d8: Always create textures for surfaces.
2013-08-20 11:50:36 +02:00
Alexandre Julliard
32d8e9cb96
d3d8/tests: Remove a todo from a test that succeeds.
2013-07-29 15:52:09 +02:00
Henri Verbeet
00f41ac4e0
d3d8/tests: Make shader bytecode static const.
2013-07-01 19:51:23 +02:00
Stefan Dösinger
5f2f2ae9c8
d3d8/tests: Add a test for fog_start == fog_end.
2013-06-19 20:09:53 +02:00
Henri Verbeet
d97a8b3e83
d3d8: Create textures for swapchain surfaces.
2013-06-07 11:58:17 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
91096dd7ad
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
2013-06-06 11:47:07 +02:00
Henri Verbeet
b23739316c
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
2013-06-05 17:31:39 +02:00
Henri Verbeet
9d4cbd6195
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
2013-06-05 17:31:39 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Stefan Dösinger
a18cffb4de
d3d8/tests: Test NPOT texture creation.
2013-04-16 17:48:56 +02:00
Rico Schüller
1486bdd99f
d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces.
2013-04-15 17:45:29 +02:00
Sam Edwards
33d31a3547
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
Sam Edwards
ce6173264d
d3d8/tests: Verify window style after exiting fullscreen mode.
2013-04-03 11:34:02 +02:00
Michael Stefaniuc
14c3895573
d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:18 +01:00
Stefan Dösinger
0badb01ce1
d3d8/tests: Add simple DrawRectPatch tests.
2013-01-25 11:31:06 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
aaa11492db
wined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23 19:16:32 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Stefan Dösinger
ce31e40f24
d3d8/tests: Create a plain DS surface in test_reset_resources.
2013-01-16 20:27:13 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Stefan Dösinger
f30b6d0b4a
d3d8/tests: Add a software vertexprocessing buffer discard test.
2013-01-15 16:25:36 +01:00
Stefan Dösinger
d70ab45fc5
d3d8: Return D3D_OK from the palette setters.
2013-01-14 17:30:03 +01:00
Henri Verbeet
f279d09f78
d3d8/tests: Merge surface.c into device.c.
2013-01-09 17:39:29 +01:00
Henri Verbeet
59aab5ca5c
d3d8/tests: Merge texture.c into device.c.
2013-01-09 17:05:05 +01:00
Henri Verbeet
19cb2e21a3
d3d8/tests: Merge buffer.c into device.c.
2013-01-09 17:05:02 +01:00
Henri Verbeet
00ef7a5285
d3d8/tests: Merge volume.c into device.c.
2013-01-08 12:49:07 +01:00
Henri Verbeet
9dbf059c75
d3d8/tests: Merge d3d8_main.c into device.c.
2013-01-08 12:49:06 +01:00
Stefan Dösinger
01197730ef
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:15 +01:00
Stefan Dösinger
7dd4460bc8
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
2012-12-19 12:53:12 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Andrew Talbot
1cd505cb81
d3d8: Remove unused variable.
2012-11-21 13:25:22 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
fa834b0bcc
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
2012-11-19 11:47:03 +01:00
Henri Verbeet
f94f753e51
d3d8/tests: Also test that render states get reset in test_reset().
2012-11-16 11:39:54 +01:00
Sam Edwards
9fb27d7a05
d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
2012-11-08 15:37:50 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Matteo Bruni
f90f895759
d3d8: Use proper helper.
2012-10-10 20:34:13 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
2ad5808996
wined3d: wined3d_device_get_creation_parameters() never fails.
2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698
wined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
f9d494294a
wined3d: Just return the texture from wined3d_device_get_texture().
2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96
wined3d: wined3d_device_get_texture_stage_state() never fails.
2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009
wined3d: wined3d_device_set_texture_stage_state() never fails.
2012-09-26 14:40:33 +02:00
Henri Verbeet
6e4c40689c
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
2012-09-25 11:19:11 +02:00
Henri Verbeet
fc711d4955
wined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-25 11:19:07 +02:00
Henri Verbeet
6909b5143b
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
2012-09-24 09:58:06 +02:00
Henri Verbeet
b97ec7ae0c
wined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed
wined3d: wined3d_device_set_vertex_declaration() never fails.
2012-09-21 10:53:06 +02:00
Henri Verbeet
62670c7ba5
wined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19 13:04:52 +02:00
Henri Verbeet
0d96be2c20
wined3d: wined3d_device_set_sampler_state() never fails.
2012-09-19 13:04:48 +02:00
Henri Verbeet
343974e2fd
wined3d: wined3d_device_get_material() never fails.
2012-09-18 10:18:51 +02:00
Henri Verbeet
2669feeb8c
wined3d: wined3d_device_set_material() never fails.
2012-09-18 10:18:42 +02:00
Henri Verbeet
90bd04c6b6
wined3d: wined3d_device_multiply_transform() never fails.
2012-09-14 15:43:20 +02:00
Henri Verbeet
706ece827b
wined3d: wined3d_device_get_transform() never fails.
2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
Henri Verbeet
d601a0dede
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
Henri Verbeet
75cec973d5
wined3d: wined3d_device_set_render_state() never fails.
2012-09-11 18:03:53 +02:00
Henri Verbeet
3569b6ccd2
wined3d: wined3d_device_get_viewport() never fails.
2012-09-10 11:40:19 +02:00
Henri Verbeet
64aae8cf02
wined3d: wined3d_device_set_viewport() never fails.
2012-09-10 11:40:14 +02:00
Henri Verbeet
c8f4ca315e
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
2012-09-06 15:45:32 +02:00
Henri Verbeet
a3e28f6ce5
wined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06 15:45:32 +02:00
Jacek Caban
1524cc2ab7
d3d8: Use proper helpers for iface calls.
2012-08-27 19:45:59 +02:00
Henri Verbeet
09443f14e7
wined3d: Enable "AlwaysOffscreen" by default.
2012-07-19 15:43:59 +02:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
2012-07-10 10:39:34 -05:00
Henri Verbeet
73eceafb17
d3d9: Implement d3d9_device_ResetEx().
2012-07-09 15:04:18 -04:00
Henri Verbeet
3509c89194
d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
2012-07-03 14:56:47 +02:00
Henri Verbeet
b4d0b4e452
d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
2012-07-03 14:56:41 +02:00
Henri Verbeet
79dc346131
d3d8: Introduce a separate function for swapchain creation.
2012-07-02 19:18:01 +02:00
Henri Verbeet
9e0d03e653
d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
2012-07-02 19:18:00 +02:00
Henri Verbeet
e97dc9f33d
d3d9: Implement d3d9_EnumAdapterModesEx().
2012-07-02 19:17:59 +02:00
Henri Verbeet
8d4e3d0d58
d3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29 10:14:29 +02:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Henri Verbeet
0ce894f274
d3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-28 01:39:28 +02:00
Henri Verbeet
2c8834dffd
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-28 01:39:27 +02:00
Henri Verbeet
a1bfd0988f
wined3d: Take scanline ordering into account in the mode setting code.
2012-06-28 01:39:26 +02:00
Henri Verbeet
60ff5906ae
d3d8/tests: Add a test for resource bindings after reset.
2012-06-18 17:48:40 +02:00
Henri Verbeet
d521e6c287
d3d8: Get rid of the wined3d_usage_t typedef.
2012-05-24 20:08:49 +02:00
Francois Gouget
e06ed82e94
d3d8: Add a trailing '\n' to an ERR() message.
2012-05-23 18:25:11 +02:00
Józef Kucia
7b1aa04b00
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level.
2012-05-23 18:25:06 +02:00
Józef Kucia
707c3559a2
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level.
2012-05-23 18:25:06 +02:00
Henri Verbeet
75d166f62c
d3d8: Get rid of IDirect3DVolume8Impl.
2012-05-23 18:25:01 +02:00
Henri Verbeet
ec466ff3b7
d3d8: Get rid of IDirect3DSurface8Impl.
2012-05-23 18:24:57 +02:00
Henri Verbeet
584053d0ee
d3d8: Get rid of IDirect3DSwapChain8Impl.
2012-05-22 18:07:09 +02:00
Henri Verbeet
1993727ee7
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
2012-05-22 18:07:05 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Henri Verbeet
27ca37dbe0
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
2012-05-21 21:31:13 +02:00
Henri Verbeet
9b085a9260
d3d8: Get rid of IDirect3DDevice8Impl.
2012-05-21 21:31:10 +02:00
Henri Verbeet
e103a7a52d
d3d8: Get rid of IDirect3D8Impl.
2012-05-03 23:45:05 +02:00
Henri Verbeet
5a4c15b9d9
d3d8: Add a separate function for d3d8 initialization.
2012-05-03 23:44:59 +02:00
Henri Verbeet
9267148705
wined3d: The wined3d object doesn't need a parent.
2012-05-03 11:18:00 +02:00
Henri Verbeet
d9000aeec3
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource().
2012-04-24 11:29:33 +02:00
Henri Verbeet
53e9cf8ab4
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices().
2012-04-24 11:29:29 +02:00
Henri Verbeet
dd8ed6f8a9
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().
2012-04-23 11:44:43 +02:00
Henri Verbeet
7024ffac9a
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().
2012-04-23 11:44:39 +02:00
Henri Verbeet
17b83cd254
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget().
2012-04-23 11:44:35 +02:00
Henri Verbeet
230c5fc7f9
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer().
2012-04-20 11:57:47 +02:00
Henri Verbeet
5cc7d0645b
d3d8: Use the surface implementation pointer in reset_enum_callback().
2012-04-20 11:57:43 +02:00
Henri Verbeet
532d224692
d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer().
2012-04-20 11:57:39 +02:00
Henri Verbeet
83761d20a8
d3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19 12:01:47 +02:00
Henri Verbeet
715fd2aea7
d3d8: Merge volumetexture.c into texture.c.
2012-04-19 12:01:43 +02:00
Henri Verbeet
620b5e0bcf
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_UnlockBox().
2012-04-19 12:01:04 +02:00
Henri Verbeet
79e6ff850c
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_LockBox().
2012-04-19 12:01:01 +02:00
Henri Verbeet
93fea77af3
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_GetVolumeLevel().
2012-04-19 12:00:57 +02:00
Henri Verbeet
eaaf089213
d3d8: Merge cubetexture.c into texture.c.
2012-04-18 13:59:23 +02:00
Henri Verbeet
98696724b7
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
2012-04-18 13:58:55 +02:00
Henri Verbeet
40d113c10e
d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_UnlockRect().
2012-04-18 13:58:51 +02:00
Henri Verbeet
5bc8c5d347
d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect().
2012-04-18 13:58:47 +02:00
Henri Verbeet
4473047478
d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel().
2012-04-18 13:58:44 +02:00
Henri Verbeet
b8d07a2b44
d3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17 11:47:02 +02:00
Henri Verbeet
7bb17f49e3
d3d8: Get rid of IDirect3DTexture8Impl.
2012-04-17 11:46:59 +02:00
Henri Verbeet
e0390da628
d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_UnlockRect().
2012-04-17 11:46:51 +02:00
Henri Verbeet
883e7bbe87
d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_LockRect().
2012-04-17 11:46:49 +02:00
Henri Verbeet
cae90acb7a
d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_GetCubeMapSurface().
2012-04-17 11:46:42 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
635ab65651
d3d8: Don't return a pointer to the implementation in IDirect3DCubeTexture8Impl_QueryInterface().
2012-03-26 18:15:07 +02:00
Henri Verbeet
925a791dff
d3d8: Don't return a pointer to the implementation in IDirect3DDevice8Impl_QueryInterface().
2012-03-26 18:15:06 +02:00
Henri Verbeet
ffcfdff2de
d3d8: Don't return a pointer to the implementation in IDirect3D8Impl_QueryInterface().
2012-03-26 18:15:06 +02:00
Henri Verbeet
30c3e84ee5
d3d8: Don't return a pointer to the implementation in IDirect3DSurface8Impl_QueryInterface().
2012-03-26 18:15:05 +02:00
Henri Verbeet
ddfb19e913
d3d8: Don't return a pointer to the implementation in IDirect3DSwapChain8Impl_QueryInterface().
2012-03-15 19:51:57 +01:00
Henri Verbeet
42672f6dbe
d3d8: Don't return a pointer to the implementation in IDirect3DTexture8Impl_QueryInterface().
2012-03-15 19:51:52 +01:00
Henri Verbeet
9193215d41
d3d8: Don't return a pointer to the implementation in IDirect3DVolume8Impl_QueryInterface().
2012-03-15 19:51:45 +01:00
Henri Verbeet
8c2d44cafe
d3d8: Don't return a pointer to the implementation in IDirect3DVolumeTexture8Impl_QueryInterface().
2012-03-15 19:51:41 +01:00
Henri Verbeet
93afc43ee9
d3d8/tests: Fix a couple of return value checks.
2012-03-13 10:26:44 +01:00
Matteo Bruni
9f4eda2b8d
d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
2012-03-09 17:26:16 +01:00
Stefan Dösinger
3c1d5f6c5d
d3d8/tests: Port the depth blit test to d3d8.
2012-03-09 11:28:57 +01:00
Henri Verbeet
6b0d878f18
d3d8/tests: Add some tests for resetting the device window.
2012-02-29 20:47:30 +01:00
Henri Verbeet
4e9cf00097
d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
2012-02-24 09:55:59 +01:00
Henri Verbeet
24d4a52e85
d3d8: Remove COM from the pixel shader implementation.
2012-01-25 11:25:40 +01:00
Henri Verbeet
483b17d410
d3d8: Remove COM from the vertex shader implementation.
2012-01-25 11:25:35 +01:00
Henri Verbeet
f056fe7bb5
d3d8: Remove COM from the vertex declaration implementation.
2012-01-25 11:25:27 +01:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Matteo Bruni
58a171d1de
d3d8/tests: Add some RESZ tests.
2012-01-19 17:08:11 +01:00
Matteo Bruni
922f4696cf
d3d8/tests: Test a multisampled -> not multisampled depth buffer copy.
2012-01-19 17:08:10 +01:00
Henri Verbeet
bee9adbd05
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-19 11:56:47 +01:00
Henri Verbeet
c35c30fa68
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
2012-01-19 11:56:41 +01:00
Henri Verbeet
ed417a6f13
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a44b062aed
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a206f43648
wined3d: Get rid of wined3d_surface_set_format().
2012-01-13 17:34:30 +01:00
Matteo Bruni
5604c7ed99
d3d8/tests: Add more INTZ tests.
2012-01-13 17:34:29 +01:00
Henri Verbeet
ef9be113e2
d3d8: Don't expose wined3d internal flags to the application.
2012-01-11 17:47:13 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
08545dc739
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09 12:22:12 +01:00
Henri Verbeet
45f6def784
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-06 19:24:21 +01:00
Alexandre Julliard
158d1891c3
d3d8/tests: Convert a file to utf-8.
2012-01-03 12:37:20 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Eric Pouech
1d3952ed9f
d3d: Fixed a couple of warnings for 64bit targets.
2011-12-12 10:53:49 +01:00
Henri Verbeet
5c5216e609
wined3d: Get rid of the WINED3DBOX typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
2fa5a22100
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
eafebc0491
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
360c1114d6
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Henri Verbeet
82dd612d50
ddraw: Resize the swapchain window on mode changes in exclusive mode.
2011-11-30 11:50:42 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
5b88d145e4
d3d8/tests: Test the window and backbuffer dimensions after display mode changes.
2011-11-28 16:40:47 +01:00
Henri Verbeet
6a529e5847
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
1c74172a28
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
376ffdf3d5
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24 17:10:09 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
02bb70fc3b
wined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727
wined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21 11:00:57 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Henri Verbeet
e0a0d611af
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
2011-11-16 09:41:53 +01:00
Matteo Bruni
77fa1a5c67
d3d8: Remove D3DFMT_R8G8B8 special handling.
2011-11-15 19:37:37 +01:00
Stefan Dösinger
a3ca9a8bff
d3d8/tests: Port the block lock test to d3d8.
2011-11-08 13:41:25 +01:00
Stefan Dösinger
ecb403ee2a
d3d8/tests: Port the double unlock test to d3d8.
2011-11-08 13:41:21 +01:00
Henri Verbeet
94fd6dc03d
d3d8: Implement CopyRects() on top of wined3d_surface_blt().
2011-10-31 16:46:19 +01:00
Matteo Bruni
7254f5e661
wined3d: Return only the shader major version.
2011-10-26 12:41:34 +02:00
Henri Verbeet
b42ec21d76
d3d8/tests: Add a small test for IDirect3DDevice8::SetCursorPosition().
2011-10-21 12:09:37 +02:00
Henri Verbeet
fd1afd24f4
d3d8/tests: Add a small test for multisampled CopyRects().
2011-10-20 11:03:07 +02:00
Henri Verbeet
d607586d62
wined3d: Make the present_parameters parameter to wined3d_device_reset() const.
2011-10-19 12:24:36 +02:00
Stefan Dösinger
054ec0b42b
d3d8: Remove the palette implementation methods.
2011-10-11 13:37:49 +02:00
Stefan Dösinger
14a245690d
d3d8: Implement FPUSETUP for msvc.
2011-09-26 17:59:45 +02:00
Matteo Bruni
dffce5c01a
d3d8/tests: Test creating shaders with wrong type or version.
2011-09-26 17:57:53 +02:00
Matteo Bruni
2a146448f4
wined3d: When creating a new shader, check shader type and version.
2011-09-26 17:57:48 +02:00
Stefan Dösinger
c7b509b16c
d3d8/tests: State getters don't work with PUREDEVICEs.
2011-09-16 17:23:10 +02:00
Stefan Dösinger
8b57a585ad
d3d8/test: Add slop to some fog tests.
2011-09-16 17:23:10 +02:00
Michael Stefaniuc
99f770e4ef
d3d8: Remove pointless casts to the type of the casted expression.
2011-09-15 19:13:15 +02:00
Austin English
6e69d1168f
d3d8/tests: Make sure to use return values (LLVM/Clang).
2011-08-22 17:21:50 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Frédéric Delanoy
f932abf326
dlls: Assorted spelling fixes.
2011-08-01 18:26:27 +02:00
Henri Verbeet
2256a7e804
wined3d: wined3d_device_evict_managed_resources() doesn't need a return value.
2011-07-29 12:09:39 +02:00
Matteo Bruni
332a2c05cb
d3d8/tests: Add a couple of fog tests.
2011-07-25 22:30:40 +02:00
Matteo Bruni
8e522b7fb8
d3d8/tests: Fix some error messages.
2011-07-25 22:30:22 +02:00
Matteo Bruni
9475065273
d3d8/tests: Rename a variable.
2011-07-25 22:30:17 +02:00
Henri Verbeet
44e109debe
wined3d: Unbind resources inside wined3d_device_reset().
2011-07-25 21:25:15 +02:00
Henri Verbeet
0739cae273
wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
...
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc
9ab233ea24
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
2011-07-08 14:45:14 +02:00
Michael Stefaniuc
aa8e4dd81b
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for app provided ifaces.
2011-07-08 14:45:09 +02:00
Michael Stefaniuc
638cf80c4f
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
2011-07-05 13:47:38 +02:00
Michael Stefaniuc
c1eeeec2d2
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface.
2011-07-05 13:47:35 +02:00
Michael Stefaniuc
d615be8eea
d3d8: COM cleanup for the IDirect3DSurface8 iface.
2011-07-05 13:47:30 +02:00
Michael Stefaniuc
cce8294f39
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app provided ifaces.
2011-07-05 13:47:26 +02:00
Michael Stefaniuc
bdd8459a53
d3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
2011-07-05 13:47:22 +02:00
Henri Verbeet
ddc29c40e6
wined3d: Make D3DRS_ZBIAS work.
...
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3
, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet
c461d312ba
wined3d: Request per-surface palettes in the client libs.
2011-06-24 08:49:48 -05:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet
330ffc83f2
d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
2011-06-23 09:47:34 +02:00
Henri Verbeet
f6bfdd47c9
d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource.
2011-06-22 11:25:22 +02:00
Henri Verbeet
792060d67f
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00
Henri Verbeet
5b077584d2
d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:36 +02:00
Henri Verbeet
ccf2ff7089
d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:32 +02:00
Stefan Dösinger
ae5ca837d5
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
2011-06-17 15:37:38 +02:00
Henri Verbeet
37d70103a1
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:43 +02:00
Henri Verbeet
dc6581ce5e
d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:36 +02:00
Andrew Nguyen
174b03cad8
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
c866eab730
d3d8: Just return the resource type in IDirect3DResource8::GetType() implementations.
...
There's no need to ask wined3d, since it's constant for a given
implementation.
2011-06-06 16:19:04 +02:00
Henri Verbeet
708d94212b
wined3d: Don't clamp vertex depth values.
...
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Andrew Nguyen
eef74e5e4b
d3d8/tests: Avoid a shift overflow in render_state_test_data_init.
2011-05-31 18:32:59 +02:00
Stefan Dösinger
d8224118ab
d3d: Make the INTZ test more reliable.
2011-05-25 12:23:24 +02:00
Henri Verbeet
022db68080
d3d8/tests: Fix the depth clamping test.
2011-05-24 11:54:45 +02:00
Stefan Dösinger
6a43986e12
d3d8/tests: Use float literals.
2011-05-19 10:08:42 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Stefan Dösinger
6867393614
d3d8: Stream indices are WORDs.
2011-05-18 16:42:08 +02:00
Stefan Dösinger
e55b3bef0f
d3d8: Add a float to DWORD cast.
2011-05-18 16:42:03 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Stefan Dösinger
7b1e081515
d3d8: Map ZBIAS values to a smaller depth range.
2011-05-10 14:04:55 +02:00
Henri Verbeet
a4b032fd31
d3d8/tests: Add a volume texture test to test_reset().
2011-05-05 11:45:17 +02:00
Henri Verbeet
693fb6d56c
d3d8: Check for D3DPOOL_DEFAULT resources before doing a Reset().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7db1ebb853
d3d8/tests: Add a Reset test.
...
This is based on the equivalent d3d9 test.
2011-05-04 17:26:46 +02:00
Henri Verbeet
b20a2703e4
d3d8/tests: Fix some failure messages in test_depth_stencil_size().
2011-05-04 17:26:46 +02:00
Henri Verbeet
7b44caa752
d3d8/tests: Add a test for window styles on device creation.
2011-05-03 14:38:06 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
e140077cc7
d3d8: Add more tests for NULL render targets.
2011-04-26 16:17:45 +02:00
Stefan Dösinger
463162b414
d3d8: Don't reapply the old DS if SetDepthStencilSurface failed.
2011-04-26 16:17:43 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
4e56a4fe79
d3d8: Get rid of the implicit swapchain refcounting hacks.
2011-04-11 23:54:13 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
826c91c5e0
d3d8/tests: Add a test for partial depth buffer copies.
2011-04-05 11:13:51 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Michael Stefaniuc
d71d1cf703
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-17 17:45:02 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Henri Verbeet
235dbbb5d7
d3d8: Fix IDirect3DCubeTexture8Impl_GetLOD().
2011-03-16 14:14:21 +01:00
Michael Stefaniuc
bc6786d0e5
d3d8: COM cleanup in shader.c.
2011-03-15 17:14:07 +01:00
Henri Verbeet
4a10bbc76d
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
Henri Verbeet
e409b83bcb
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15 17:14:06 +01:00
Henri Verbeet
4c3d55f10e
wined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-15 17:14:06 +01:00
Stefan Dösinger
a6424b9445
d3d8: Test depth stencil size mismatches.
2011-03-14 13:10:32 +01:00
Stefan Dösinger
ee2ac1ca6b
d3d8: Use a proper window class for the device test.
2011-03-14 13:10:28 +01:00
Stefan Dösinger
a80579b2f3
d3d8: Destroy the windows after the test.
2011-03-14 13:10:13 +01:00
Stefan Dösinger
733f81ef74
d3d8: Disallow z buffers smaller than the color buffer.
2011-03-14 13:10:08 +01:00
Henri Verbeet
3494106d77
wined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14 12:39:27 +01:00
Henri Verbeet
3ac924a2da
wined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14 12:39:27 +01:00
Henri Verbeet
13b05b9dbe
wined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14 12:39:27 +01:00
Henri Verbeet
b77a661515
wined3d: Get rid of IWineD3DTexture::Map().
2011-03-14 12:39:27 +01:00
Henri Verbeet
adb1e10979
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
Henri Verbeet
5f73f41f35
wined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11 11:40:37 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
8809ebdf79
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
2011-03-10 12:53:04 +01:00
Henri Verbeet
63b72d789d
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
b9fae5e9a8
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
2011-03-08 12:27:41 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Austin English
98678879af
d3d8/tests: Remove win9x hack.
2011-02-28 13:11:28 +01:00
Peter Urbanec
a02195a148
d3d8/tests: Use primary monitor screen size to perform tests.
2011-02-11 17:40:37 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
ebf66c1061
d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang).
2011-02-01 12:01:00 +01:00
Michael Stefaniuc
8bf1940c62
d3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8a13f059ea
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
75cc89857e
d3d8: Remove the unused struct IDirect3DResource8Impl.
...
The rest was removed in cdb7a94ae2
.
2011-01-31 13:01:09 +01:00
Michael Stefaniuc
8ec3238b5e
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31 13:01:08 +01:00
Michael Stefaniuc
05b6032fb6
d3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-31 13:01:08 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Michael Stefaniuc
7f184144ff
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28 11:59:45 +01:00
Michael Stefaniuc
54a61ae734
d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
2011-01-28 11:59:39 +01:00
Michael Stefaniuc
dec337acac
d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast.
2011-01-28 11:59:34 +01:00
Henri Verbeet
71b46689bc
d3d8/tests: Add a test for the NULL format.
2011-01-27 14:13:59 +01:00
Michael Stefaniuc
bb6ae095d4
d3d8: Pass an object instead of an iface to an internal function.
2011-01-26 15:00:13 +01:00
Henri Verbeet
ccba04e58e
d3d8: Remove a useless ERR (LLVM/Clang).
2011-01-26 15:00:11 +01:00
Michael Stefaniuc
6ad10335a0
d3d8: COM cleanup for the IDirect3D8 iface.
2011-01-24 14:43:24 +01:00
Henri Verbeet
3d64b44c8c
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
2011-01-20 12:18:54 +01:00
Greg Geldorp
c1736fed2d
d3d8/tests: Skip tests if not running in the foreground.
2011-01-12 14:56:20 +01:00
Austin English
b98c8ce556
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-12-03 16:08:55 +01:00
Henri Verbeet
f683fe313b
d3d8/tests: Add a test for 0 width / height surface creation.
2010-11-18 12:37:44 +01:00
Henri Verbeet
d2f23ff61e
d3d8/tests: Fix some failure messages.
2010-11-17 14:01:15 +01:00
Henri Verbeet
f024e2372f
d3d8: Fix some return values.
2010-11-16 13:48:54 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Henri Verbeet
b93814e959
d3d8/tests: Add a test for INTZ.
2010-11-05 17:15:36 +01:00
Henri Verbeet
6632d2c45c
d3d8/tests: Check for multiple expected messages in test_wndproc().
2010-11-04 12:12:49 +01:00
David Adam
743e9b35a1
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-25 15:30:46 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
4fa4ea7335
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
2010-10-06 14:42:10 +02:00
Alexandre Julliard
730f01801f
tests: Make some variables static.
2010-10-01 13:41:42 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Rico Schüller
e6d52c0c8b
wined3d: Add argument check for Type to Get/SetTextureStageState().
2010-09-14 13:32:00 -05:00
Henri Verbeet
fd7c1cbf05
wined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-14 09:43:22 -05:00
Henri Verbeet
955858e97d
wined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08 13:31:49 +02:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
Henri Verbeet
07b5c4becf
wined3d: Getting the current pixel shader should never fail.
2010-09-07 11:23:31 +02:00
Henri Verbeet
0c54dfe7ba
wined3d: Getting the current vertex shader should never fail.
2010-09-07 11:23:27 +02:00
Henri Verbeet
95098f1b2a
d3d8: An invalid shader version isn't an internal error.
2010-09-06 16:14:30 +02:00
Henri Verbeet
c9c034fb55
d3d8: Merge vertex and index buffer implementations into a single file.
2010-09-02 11:51:05 +02:00
Henri Verbeet
29ed11e55f
d3d8: Merge vertex and pixel shader implementations into a single file.
2010-09-02 11:50:40 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
2ef400901d
wined3d: Devices don't need parents.
2010-09-01 12:40:07 +02:00
Henri Verbeet
c568916f9e
wined3d: Implicit depth/stencil surfaces don't have a container.
...
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet
4005eb2a18
wined3d: Get rid of WINED3DRECT.
2010-08-31 14:23:47 +02:00
Austin English
243771deb1
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
2010-08-24 12:25:14 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Alexandre Julliard
857d8f3675
d3d8/tests: Fix some test failures with the focus messages.
2010-07-02 13:45:25 +02:00
Henri Verbeet
7d5666e084
d3d8: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
Henri Verbeet
fabc7ecd97
d3d8/tests: Add a shadow sampler test.
2010-05-17 13:19:59 +02:00
Henri Verbeet
51ccd69e7c
d3d8/tests: Add some depth buffer tests.
2010-04-12 11:33:24 +02:00
Alexandre Julliard
26cc3efb33
d3d8: Avoid using a pointer difference in a trace.
2010-04-09 15:54:54 +02:00
Henri Verbeet
ae623815ee
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
2010-04-06 11:48:39 +02:00
Henri Verbeet
60a3625328
d3d8/tests: Use color_match() in test_rcp_rsq().
2010-04-06 11:48:35 +02:00
Henri Verbeet
d11185a890
d3d8/tests: Add some message processing to test_wndproc().
...
Disabled testing the focus and foreground windows after creating the device
for the moment.
2010-03-25 10:02:17 +01:00
Paul Vriens
dcb62f265d
d3d8/tests: Fix timeouts on Win9x/WinMe.
2010-03-19 12:26:31 +01:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Henri Verbeet
7aa5e90914
d3d8/tests: Extend the window proc / focus window tests.
2010-03-18 10:23:52 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Christian Costa
11a015070c
d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
2010-02-22 12:36:05 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Stefan Dösinger
bb035638d0
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
2010-02-09 11:33:53 +01:00
Stefan Dösinger
e2f83db007
d3d8: Test buffer lock flags.
2010-02-02 14:10:27 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
5f68a2407b
d3d8: Add depth clamp tests.
2010-01-27 11:15:54 +01:00
Henri Verbeet
cdb7a94ae2
d3d8: Remove the unused Direct3DResource8_Vtbl.
2010-01-18 14:37:14 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Henri Verbeet
d18bbbf09d
d3d8/tests: Add message tests for windowed devices.
2009-12-29 11:05:50 +01:00
Stefan Dösinger
d6b9732497
wined3d: Remove the d3d7 do-not-convert code.
2009-12-29 11:03:36 +01:00
Henri Verbeet
5d2a46d92e
d3d8/tests: Add some tests for focus behaviour.
2009-12-23 14:27:30 +01:00
Henri Verbeet
2e27ab6b67
d3d8: Add a separate function for swapchain initialization.
2009-12-21 15:01:25 +01:00
Henri Verbeet
b796573d68
d3d8: Add a test to show D3D replaces the window proc.
2009-12-15 11:44:14 +01:00
Henri Verbeet
789fed5095
d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
2009-12-09 13:50:52 +01:00
Alexandre Julliard
6062679b08
d3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-12-09 12:04:22 +01:00
Henri Verbeet
179cee08b0
d3d8: Fix GetDevice() for surfaces that are part of a texture.
...
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by 3cedef2ffe
.
2009-12-07 14:34:04 +01:00
Henri Verbeet
3cedef2ffe
d3d8: Simplify GetDevice().
...
We already store "parentDevice", so we might as well use it.
2009-12-04 14:34:59 +01:00
Henri Verbeet
8151963f4e
d3d8: Directly store a wined3d stateblock in the stateblock handle.
...
IDirect3DStateBlock8Impl doesn't actually do anything useful.
2009-12-03 12:09:12 +01:00
Henri Verbeet
212ee15bd7
d3d8: Return D3DERR_INVALIDCALL when trying to delete an invalid pixel shader.
...
It appears this is fixed on Vista/Win7 to be consistent with
DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and
mark the previous behaviour as broken.
2009-12-01 13:16:18 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Henri Verbeet
2ac74fa511
d3d8: Make convert_to_wined3d_declaration() static.
2009-11-17 15:14:55 +01:00
Henri Verbeet
e0525b663e
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
2009-11-17 15:14:54 +01:00
Henri Verbeet
fea466455b
d3d8: Add a separate function for device initialization.
2009-11-17 15:14:54 +01:00
Henri Verbeet
141b995b8f
d3d8/tests: Don't require dynamic usage for textures in the stateblock tests.
...
Not all cards support dynamic usage textures, and we don't actually need it.
2009-11-12 13:13:33 +01:00
Henri Verbeet
d72c9ffbf5
d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
2009-11-10 13:10:27 +01:00
Marcus Meissner
6bb2d5d242
d3d8: Removed superflous NULL checks (Coverity).
2009-11-09 20:00:04 +01:00
Stefan Dösinger
e6dcf31b28
d3d8: Run the visual tests in a window.
2009-11-09 19:59:15 +01:00
Stefan Dösinger
18c1d6033a
d3d8: Read the backbuffer in the visual test.
2009-11-09 19:59:07 +01:00
Stefan Dösinger
8eef221d20
d3d: Handle the pointsize_min default difference in d3d8.
2009-11-03 21:22:12 +01:00
Stefan Dösinger
83bca75707
d3d8: Fix device creation error handling.
2009-11-03 21:22:02 +01:00
Stefan Dösinger
63326b1925
wined3d: Add a usage flag for vertex buffer optimization.
2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
50f5c9253e
d3d8/tests: Properly release the first device in test_depth_stencil_reset().
2009-10-23 12:03:03 +02:00
Henri Verbeet
f8bd01a315
d3d8: Add traces.
2009-10-19 11:45:57 +02:00
Henri Verbeet
ec5c417019
d3d8/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:05 +02:00
Henri Verbeet
f4005c371f
d3d8: Get rid of some unused variables in IDirect3DDevice8Impl_CopyRects() (LLVM/Clang).
2009-10-16 13:36:55 +02:00
Detlef Riekenberg
7189c58f2f
d3d8/tests: Mark a failure of GetLightEnable on Win9x as broken().
2009-10-16 13:36:11 +02:00
Stefan Dösinger
e80144c403
d3d: Make EndScene calls hookable.
2009-10-14 12:21:06 +02:00
Stefan Dösinger
f54d6c366d
d3d8: Make Direct3DCreate8 hookable.
2009-10-14 12:21:06 +02:00
Henri Verbeet
6bd741e3ce
d3d8: Add some stateblock tests for device resources.
2009-10-13 11:38:28 +02:00
Henri Verbeet
eb9727bbab
d3d8: Cleanup the stateblock test callbacks a bit.
...
This mostly just makes the naming more conistent with what we use in other D3D
code, but also passes the device to the init() and cleanup() callbacks to
allow device resources to be created there. Future tests require this.
2009-10-12 12:35:58 +02:00
Henri Verbeet
1e5c398439
d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09 11:50:30 +02:00
Henri Verbeet
aa576b3d35
d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-09 11:50:29 +02:00
Henri Verbeet
00e7ec9cd6
d3d8: Add some tests for CreateStateBlock().
2009-10-08 13:53:56 +02:00
Henri Verbeet
a5b2721706
d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests.
...
It looks like this render state isn't stored in the stateblock but directly in
the device. I doubt a lot of applications depend on that though, so just
disable the test for the moment.
2009-10-08 13:53:34 +02:00
Henri Verbeet
d6f4892722
d3d8: Rename abort_stateblock() to delete_stateblock() in the stateblock tests.
2009-10-07 12:24:25 +02:00
Henri Verbeet
fb5079815d
d3d8: Use separate fields for data to check/apply in the stateblock tests.
2009-10-07 12:24:15 +02:00
Henri Verbeet
17909a0c52
d3d8: Get rid of the unused "return_data_buffer" in the stateblock tests.
2009-10-07 12:24:03 +02:00
Henri Verbeet
6dd6074f60
d3d8: Make the individual stateblock tests responsible for checking data.
2009-10-05 13:46:01 +02:00
Henri Verbeet
d818e4edf6
d3d8: Always pass "struct event_data" to "event_fn" in the stateblock tests.
2009-10-05 13:46:01 +02:00
Allan Tong
6792bb8843
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
906071aa9f
d3d8: It's not an error to have a NULL texture bound to a stage.
2009-09-25 15:15:00 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
27723affc9
d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
2009-09-25 15:14:09 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
717419da11
d3d8: Add a separate function for pixel shader initialization.
2009-09-24 13:24:47 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
afed6a3f77
d3d8: Add a separate function for vertex shader initialization.
2009-09-24 13:24:11 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
b6d422446b
d3d8: Add a separate function for vertex declaration initialization from an FVF.
2009-09-23 12:35:42 +02:00
Henri Verbeet
f394dfc0f8
d3d8: Add a separate function for vertex declaration initialization.
2009-09-23 12:35:08 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
b1bf50d751
d3d8: Add a separate function for vertex buffer initialization.
2009-09-18 08:55:18 -05:00
Henri Verbeet
0201ddf264
d3d8: Add a separate function for index buffer initialization.
2009-09-18 08:55:11 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
76c61cf536
d3d8: Add a separate function for texture initialization.
2009-09-17 10:10:16 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
b5b58e423d
d3d8: Add a separate function for cube texture initialization.
2009-09-17 10:09:33 -05:00
Henri Verbeet
d84e2fa747
d3d8: Mark internal symbols hidden.
2009-09-17 10:09:21 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
eedfc95eef
d3d8: Add a separate function for volume texture initialization.
2009-09-16 13:05:58 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
ff923245e1
d3d8: Add a separate function for volume initialization.
2009-09-16 13:05:06 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
e02f7b2062
d3d8: Add a separate function for surface initialization.
2009-09-15 14:32:30 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Henri Verbeet
fecbf7b416
d3d8: Remove trailing spaces.
2009-08-31 12:41:21 +02:00
Michael Stefaniuc
ebe5219c6b
d3d8: Release the lock instead of locking a second time (Smatch).
2009-08-26 12:10:27 +02:00
Henri Verbeet
f9c791f9ca
d3d8: Use a wined3d cs for wined3d locking.
...
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Henri Verbeet
4d1379f6a9
d3d8: Remove stray tabs.
2009-08-25 11:09:52 +02:00
Stefan Dösinger
6f5a1d9a15
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-08-07 14:56:48 +02:00
Stefan Dösinger
296573caae
d3d: Filter R8G8B8 in d3d8 and d3d9.
2009-08-07 14:56:40 +02:00
Henri Verbeet
699f68cdee
wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
...
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Henri Verbeet
7d3beb6b79
d3d: Add a test for releasing the device after destroying the window.
2009-06-29 12:30:32 +02:00
Henri Verbeet
f0e8307566
d3d8/tests: Make sure the device is released properly.
2009-06-23 11:48:02 +02:00
Henri Verbeet
a25947fa7e
d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10 conversion.
2009-06-19 13:52:42 +02:00
Paul Vriens
91e306579b
d3d8/tests: Fix some tests (logical || with non-zero constant).
2009-06-19 13:52:32 +02:00
Henri Verbeet
7dd5cc8749
d3d8: Add tests for deleting invalid shader handles.
2009-06-16 13:36:59 +02:00
Henri Verbeet
1bbc65b155
d3d8: Deleting an invalid pixel shader handle should return D3D_OK.
2009-06-16 13:36:54 +02:00
Henri Verbeet
dc3958c079
d3d8: Do some more verification on handles.
2009-06-16 13:36:48 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Henri Verbeet
621da64245
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
2009-06-09 17:01:14 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet
f0e303b0f2
wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
2009-05-26 13:49:55 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Stefan Dösinger
9f1731edb6
d3d: Limit d3d8 and d3d9 vshader constants to 256.
...
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00