d3d8: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created().
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@ -2947,10 +2947,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent
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device_parent, container_parent, surface, parent, parent_ops);
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if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface))))
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{
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FIXME("Failed to allocate surface memory.\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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return E_OUTOFMEMORY;
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surface_init(d3d_surface, surface, device, parent_ops);
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*parent = d3d_surface;
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