d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget().
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@ -1139,6 +1139,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *ifa
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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struct wined3d_surface *wined3d_surface;
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IDirect3DSurface8Impl *surface_impl;
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HRESULT hr;
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TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
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@ -1151,7 +1152,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *ifa
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hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface)
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{
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*ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*ppRenderTarget = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*ppRenderTarget);
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wined3d_surface_decref(wined3d_surface);
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}
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