wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
This commit is contained in:
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4be256a47c
commit
8809ebdf79
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@ -279,27 +279,27 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface)
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D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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IWineD3DSurface *mySurface = NULL;
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
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hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
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if (SUCCEEDED(hr) && ppCubeMapSurface)
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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{
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*ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
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IDirect3DSurface8_AddRef(*ppCubeMapSurface);
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IWineD3DCubeTexture_Release(mySurface);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*surface = wined3d_resource_get_parent(sub_resource);
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IDirect3DSurface8_AddRef(*surface);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
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@ -276,25 +276,25 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *ifac
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
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UINT Level, IDirect3DSurface8 **ppSurfaceLevel)
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UINT level, IDirect3DSurface8 **surface)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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IWineD3DSurface *mySurface = NULL;
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HRESULT hr;
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
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TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
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if (SUCCEEDED(hr) && ppSurfaceLevel)
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if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
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{
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*ppSurfaceLevel = IWineD3DSurface_GetParent(mySurface);
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IDirect3DSurface8_AddRef(*ppSurfaceLevel);
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IWineD3DSurface_Release(mySurface);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*surface = wined3d_resource_get_parent(sub_resource);
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IDirect3DSurface8_AddRef(*surface);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT Level,
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@ -253,25 +253,25 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
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UINT Level, IDirect3DVolume8 **ppVolumeLevel)
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UINT level, IDirect3DVolume8 **volume)
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{
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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IWineD3DVolume *myVolume = NULL;
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HRESULT hr;
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IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
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if (SUCCEEDED(hr) && ppVolumeLevel)
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if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
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{
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*ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
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IDirect3DVolume8_AddRef(*ppVolumeLevel);
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IWineD3DVolumeTexture_Release(myVolume);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*volume = wined3d_resource_get_parent(sub_resource);
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IDirect3DVolume8_AddRef(*volume);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
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@ -295,27 +295,27 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
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D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface)
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D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
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{
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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IWineD3DSurface *mySurface = NULL;
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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UINT sub_resource_idx;
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HRESULT hr;
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
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hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
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if (SUCCEEDED(hr) && ppCubeMapSurface)
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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{
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*ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
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IDirect3DSurface9_AddRef(*ppCubeMapSurface);
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IWineD3DCubeTexture_Release(mySurface);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*surface = wined3d_resource_get_parent(sub_resource);
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IDirect3DSurface9_AddRef(*surface);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
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@ -291,25 +291,25 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *ifac
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
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UINT Level, IDirect3DSurface9 **ppSurfaceLevel)
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UINT level, IDirect3DSurface9 **surface)
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{
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IWineD3DSurface *mySurface = NULL;
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HRESULT hr;
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IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
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TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
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if (SUCCEEDED(hr) && ppSurfaceLevel)
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if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
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{
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*ppSurfaceLevel = IWineD3DSurface_GetParent(mySurface);
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IDirect3DSurface9_AddRef(*ppSurfaceLevel);
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IWineD3DSurface_Release(mySurface);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*surface = wined3d_resource_get_parent(sub_resource);
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IDirect3DSurface9_AddRef(*surface);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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@ -317,27 +317,25 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTe
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
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UINT Level, IDirect3DVolume9 **ppVolumeLevel)
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UINT level, IDirect3DVolume9 **volume)
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{
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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IWineD3DVolume *myVolume = NULL;
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HRESULT hr;
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IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
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if (SUCCEEDED(hr) && ppVolumeLevel)
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if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
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{
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*ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
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IDirect3DVolumeTexture9_AddRef(*ppVolumeLevel);
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IWineD3DVolumeTexture_Release(myVolume);
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*volume = wined3d_resource_get_parent(sub_resource);
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IDirect3DVolumeTexture9_AddRef(*volume);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
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@ -345,27 +345,14 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetSubResourceDesc(IWineD3DCubeTex
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface,
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UINT sub_resource_idx, IWineD3DSurface **surface)
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static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DCubeTexture *iface,
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UINT sub_resource_idx)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u, surface %p.\n",
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iface, sub_resource_idx, surface);
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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*surface = (IWineD3DSurface *)surface_from_resource(sub_resource);
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IWineD3DSurface_AddRef(*surface);
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TRACE("Returning surface %p.\n", *surface);
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return WINED3D_OK;
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture *iface,
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@ -451,8 +438,8 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_GenerateMipSubLevels,
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_GetSubResourceDesc,
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IWineD3DCubeTextureImpl_GetSubResource,
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/* IWineD3DCubeTexture */
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IWineD3DCubeTextureImpl_GetCubeMapSurface,
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IWineD3DCubeTextureImpl_Map,
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IWineD3DCubeTextureImpl_Unmap,
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IWineD3DCubeTextureImpl_AddDirtyRect
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@ -5124,11 +5124,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
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for (i = 0; i < level_count; ++i)
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{
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IWineD3DTexture_GetSurfaceLevel((IWineD3DTexture *)src_texture, i, &src_surface);
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IWineD3DTexture_GetSurfaceLevel((IWineD3DTexture *)dst_texture, i, &dst_surface);
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src_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
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(IWineD3DBaseTextureImpl *)src_texture, i));
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dst_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
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(IWineD3DBaseTextureImpl *)dst_texture, i));
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hr = IWineD3DDevice_UpdateSurface(iface, src_surface, NULL, dst_surface, NULL);
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IWineD3DSurface_Release(dst_surface);
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IWineD3DSurface_Release(src_surface);
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if (FAILED(hr))
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{
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WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
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@ -5145,13 +5145,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
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for (i = 0; i < level_count * 6; ++i)
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{
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hr = IWineD3DCubeTexture_GetCubeMapSurface((IWineD3DCubeTexture *)src_texture, i, &src_surface);
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if (FAILED(hr)) ERR("Failed to get src cube sub-resource %u, hr %#x.\n", i, hr);
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hr = IWineD3DCubeTexture_GetCubeMapSurface((IWineD3DCubeTexture *)dst_texture, i, &dst_surface);
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if (FAILED(hr)) ERR("Failed to get dst cube sub-resource %u, hr %#x.\n", i, hr);
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src_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
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(IWineD3DBaseTextureImpl *)src_texture, i));
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dst_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
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(IWineD3DBaseTextureImpl *)dst_texture, i));
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hr = IWineD3DDevice_UpdateSurface(iface, src_surface, NULL, dst_surface, NULL);
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IWineD3DSurface_Release(dst_surface);
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IWineD3DSurface_Release(src_surface);
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if (FAILED(hr))
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{
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WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
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@ -5168,11 +5166,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
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for (i = 0; i < level_count; ++i)
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{
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IWineD3DVolumeTexture_GetVolumeLevel((IWineD3DVolumeTexture *)src_texture, i, &src_volume);
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IWineD3DVolumeTexture_GetVolumeLevel((IWineD3DVolumeTexture *)dst_texture, i, &dst_volume);
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src_volume = (IWineD3DVolume *)surface_from_resource(basetexture_get_sub_resource(
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(IWineD3DBaseTextureImpl *)src_texture, i));
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dst_volume = (IWineD3DVolume *)surface_from_resource(basetexture_get_sub_resource(
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(IWineD3DBaseTextureImpl *)dst_texture, i));
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hr = IWineD3DDeviceImpl_UpdateVolume(iface, src_volume, dst_volume);
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IWineD3DVolume_Release(dst_volume);
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IWineD3DVolume_Release(src_volume);
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if (FAILED(hr))
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{
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WARN("IWineD3DDeviceImpl_UpdateVolume failed, hr %#x.\n", hr);
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@ -370,26 +370,14 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetSubResourceDesc(IWineD3DTexture *if
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface,
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UINT sub_resource_idx, IWineD3DSurface **surface)
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static struct wined3d_resource * WINAPI IWineD3DTextureImpl_GetSubResource(IWineD3DTexture *iface,
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UINT sub_resource_idx)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u, surface %p.\n", iface, sub_resource_idx, surface);
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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*surface = (IWineD3DSurface *)surface_from_resource(sub_resource);
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IWineD3DSurface_AddRef(*surface);
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TRACE("Returning surface %p.\n", *surface);
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return WINED3D_OK;
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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static HRESULT WINAPI IWineD3DTextureImpl_Map(IWineD3DTexture *iface,
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@ -469,8 +457,8 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
|
|||
IWineD3DTextureImpl_GenerateMipSubLevels,
|
||||
IWineD3DTextureImpl_IsCondNP2,
|
||||
IWineD3DTextureImpl_GetSubResourceDesc,
|
||||
IWineD3DTextureImpl_GetSubResource,
|
||||
/* IWineD3DTexture */
|
||||
IWineD3DTextureImpl_GetSurfaceLevel,
|
||||
IWineD3DTextureImpl_Map,
|
||||
IWineD3DTextureImpl_Unmap,
|
||||
IWineD3DTextureImpl_AddDirtyRect
|
||||
|
|
|
@ -282,26 +282,14 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetSubResourceDesc(IWineD3DVolum
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface,
|
||||
UINT sub_resource_idx, IWineD3DVolume **volume)
|
||||
static struct wined3d_resource * WINAPI IWineD3DVolumeTextureImpl_GetSubResource(IWineD3DVolumeTexture *iface,
|
||||
UINT sub_resource_idx)
|
||||
{
|
||||
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
||||
struct wined3d_resource *sub_resource;
|
||||
|
||||
TRACE("iface %p, sub_resource_idx %u, volume %p.\n", iface, sub_resource_idx, volume);
|
||||
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
|
||||
|
||||
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
|
||||
{
|
||||
WARN("Failed to get sub-resource.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*volume = (IWineD3DVolume *)volume_from_resource(sub_resource);
|
||||
IWineD3DVolume_AddRef(*volume);
|
||||
|
||||
TRACE("Returning volume %p.\n", *volume);
|
||||
|
||||
return WINED3D_OK;
|
||||
return basetexture_get_sub_resource(texture, sub_resource_idx);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
|
||||
|
@ -382,8 +370,8 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
|
|||
IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
|
||||
IWineD3DVolumeTextureImpl_IsCondNP2,
|
||||
IWineD3DVolumeTextureImpl_GetSubResourceDesc,
|
||||
IWineD3DVolumeTextureImpl_GetSubResource,
|
||||
/* volume texture */
|
||||
IWineD3DVolumeTextureImpl_GetVolumeLevel,
|
||||
IWineD3DVolumeTextureImpl_Map,
|
||||
IWineD3DVolumeTextureImpl_Unmap,
|
||||
IWineD3DVolumeTextureImpl_AddDirtyBox
|
||||
|
|
|
@ -2366,6 +2366,9 @@ interface IWineD3DBaseTexture : IWineD3DResource
|
|||
[in] UINT sub_resource_idx,
|
||||
[out] struct wined3d_resource_desc *desc
|
||||
);
|
||||
struct wined3d_resource *GetSubResource(
|
||||
[in] UINT sub_resource_idx
|
||||
);
|
||||
}
|
||||
|
||||
[
|
||||
|
@ -2375,10 +2378,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
|
|||
]
|
||||
interface IWineD3DTexture : IWineD3DBaseTexture
|
||||
{
|
||||
HRESULT GetSurfaceLevel(
|
||||
[in] UINT sub_resource_idx,
|
||||
[out] IWineD3DSurface **surface
|
||||
);
|
||||
HRESULT Map(
|
||||
[in] UINT sub_resource_idx,
|
||||
[out] WINED3DLOCKED_RECT *locked_rect,
|
||||
|
@ -2400,10 +2399,6 @@ interface IWineD3DTexture : IWineD3DBaseTexture
|
|||
]
|
||||
interface IWineD3DCubeTexture : IWineD3DBaseTexture
|
||||
{
|
||||
HRESULT GetCubeMapSurface(
|
||||
[in] UINT sub_resource_idx,
|
||||
[out] IWineD3DSurface **surface
|
||||
);
|
||||
HRESULT Map(
|
||||
[in] UINT sub_resource_idx,
|
||||
[out] WINED3DLOCKED_RECT *locked_rect,
|
||||
|
@ -2426,10 +2421,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
|
|||
]
|
||||
interface IWineD3DVolumeTexture : IWineD3DBaseTexture
|
||||
{
|
||||
HRESULT GetVolumeLevel(
|
||||
[in] UINT sub_resource_idx,
|
||||
[out] IWineD3DVolume **volume
|
||||
);
|
||||
HRESULT Map(
|
||||
[in] UINT sub_resource_idx,
|
||||
[out] WINED3DLOCKED_BOX *locked_box,
|
||||
|
|
Loading…
Reference in New Issue