wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().

This commit is contained in:
Henri Verbeet 2011-03-09 19:16:16 +01:00 committed by Alexandre Julliard
parent 4be256a47c
commit 8809ebdf79
11 changed files with 97 additions and 147 deletions

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@ -279,27 +279,27 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface)
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
IWineD3DSurface *mySurface = NULL;
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
if (SUCCEEDED(hr) && ppCubeMapSurface)
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
{
*ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
IDirect3DSurface8_AddRef(*ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = wined3d_resource_get_parent(sub_resource);
IDirect3DSurface8_AddRef(*surface);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,

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@ -276,25 +276,25 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *ifac
}
static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
UINT Level, IDirect3DSurface8 **ppSurfaceLevel)
UINT level, IDirect3DSurface8 **surface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
IWineD3DSurface *mySurface = NULL;
HRESULT hr;
IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (SUCCEEDED(hr) && ppSurfaceLevel)
if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
{
*ppSurfaceLevel = IWineD3DSurface_GetParent(mySurface);
IDirect3DSurface8_AddRef(*ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = wined3d_resource_get_parent(sub_resource);
IDirect3DSurface8_AddRef(*surface);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT Level,

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@ -253,25 +253,25 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
UINT Level, IDirect3DVolume8 **ppVolumeLevel)
UINT level, IDirect3DVolume8 **volume)
{
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
IWineD3DVolume *myVolume = NULL;
HRESULT hr;
IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (SUCCEEDED(hr) && ppVolumeLevel)
if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
{
*ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
IDirect3DVolume8_AddRef(*ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*volume = wined3d_resource_get_parent(sub_resource);
IDirect3DVolume8_AddRef(*volume);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {

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@ -295,27 +295,27 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface)
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
IWineD3DSurface *mySurface = NULL;
IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
if (SUCCEEDED(hr) && ppCubeMapSurface)
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
{
*ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
IDirect3DSurface9_AddRef(*ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = wined3d_resource_get_parent(sub_resource);
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,

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@ -291,25 +291,25 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *ifac
}
static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
UINT Level, IDirect3DSurface9 **ppSurfaceLevel)
UINT level, IDirect3DSurface9 **surface)
{
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
IWineD3DSurface *mySurface = NULL;
HRESULT hr;
IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (SUCCEEDED(hr) && ppSurfaceLevel)
if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
{
*ppSurfaceLevel = IWineD3DSurface_GetParent(mySurface);
IDirect3DSurface9_AddRef(*ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = wined3d_resource_get_parent(sub_resource);
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {

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@ -317,27 +317,25 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTe
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
UINT Level, IDirect3DVolume9 **ppVolumeLevel)
UINT level, IDirect3DVolume9 **volume)
{
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
IWineD3DVolume *myVolume = NULL;
HRESULT hr;
IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (SUCCEEDED(hr) && ppVolumeLevel)
if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
{
*ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
IDirect3DVolumeTexture9_AddRef(*ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*volume = wined3d_resource_get_parent(sub_resource);
IDirect3DVolumeTexture9_AddRef(*volume);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {

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@ -345,27 +345,14 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetSubResourceDesc(IWineD3DCubeTex
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface,
UINT sub_resource_idx, IWineD3DSurface **surface)
static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DCubeTexture *iface,
UINT sub_resource_idx)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, surface %p.\n",
iface, sub_resource_idx, surface);
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
*surface = (IWineD3DSurface *)surface_from_resource(sub_resource);
IWineD3DSurface_AddRef(*surface);
TRACE("Returning surface %p.\n", *surface);
return WINED3D_OK;
return basetexture_get_sub_resource(texture, sub_resource_idx);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture *iface,
@ -451,8 +438,8 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_GenerateMipSubLevels,
IWineD3DCubeTextureImpl_IsCondNP2,
IWineD3DCubeTextureImpl_GetSubResourceDesc,
IWineD3DCubeTextureImpl_GetSubResource,
/* IWineD3DCubeTexture */
IWineD3DCubeTextureImpl_GetCubeMapSurface,
IWineD3DCubeTextureImpl_Map,
IWineD3DCubeTextureImpl_Unmap,
IWineD3DCubeTextureImpl_AddDirtyRect

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@ -5124,11 +5124,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
for (i = 0; i < level_count; ++i)
{
IWineD3DTexture_GetSurfaceLevel((IWineD3DTexture *)src_texture, i, &src_surface);
IWineD3DTexture_GetSurfaceLevel((IWineD3DTexture *)dst_texture, i, &dst_surface);
src_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
(IWineD3DBaseTextureImpl *)src_texture, i));
dst_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
(IWineD3DBaseTextureImpl *)dst_texture, i));
hr = IWineD3DDevice_UpdateSurface(iface, src_surface, NULL, dst_surface, NULL);
IWineD3DSurface_Release(dst_surface);
IWineD3DSurface_Release(src_surface);
if (FAILED(hr))
{
WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
@ -5145,13 +5145,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
for (i = 0; i < level_count * 6; ++i)
{
hr = IWineD3DCubeTexture_GetCubeMapSurface((IWineD3DCubeTexture *)src_texture, i, &src_surface);
if (FAILED(hr)) ERR("Failed to get src cube sub-resource %u, hr %#x.\n", i, hr);
hr = IWineD3DCubeTexture_GetCubeMapSurface((IWineD3DCubeTexture *)dst_texture, i, &dst_surface);
if (FAILED(hr)) ERR("Failed to get dst cube sub-resource %u, hr %#x.\n", i, hr);
src_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
(IWineD3DBaseTextureImpl *)src_texture, i));
dst_surface = (IWineD3DSurface *)surface_from_resource(basetexture_get_sub_resource(
(IWineD3DBaseTextureImpl *)dst_texture, i));
hr = IWineD3DDevice_UpdateSurface(iface, src_surface, NULL, dst_surface, NULL);
IWineD3DSurface_Release(dst_surface);
IWineD3DSurface_Release(src_surface);
if (FAILED(hr))
{
WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
@ -5168,11 +5166,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
for (i = 0; i < level_count; ++i)
{
IWineD3DVolumeTexture_GetVolumeLevel((IWineD3DVolumeTexture *)src_texture, i, &src_volume);
IWineD3DVolumeTexture_GetVolumeLevel((IWineD3DVolumeTexture *)dst_texture, i, &dst_volume);
src_volume = (IWineD3DVolume *)surface_from_resource(basetexture_get_sub_resource(
(IWineD3DBaseTextureImpl *)src_texture, i));
dst_volume = (IWineD3DVolume *)surface_from_resource(basetexture_get_sub_resource(
(IWineD3DBaseTextureImpl *)dst_texture, i));
hr = IWineD3DDeviceImpl_UpdateVolume(iface, src_volume, dst_volume);
IWineD3DVolume_Release(dst_volume);
IWineD3DVolume_Release(src_volume);
if (FAILED(hr))
{
WARN("IWineD3DDeviceImpl_UpdateVolume failed, hr %#x.\n", hr);

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@ -370,26 +370,14 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetSubResourceDesc(IWineD3DTexture *if
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface,
UINT sub_resource_idx, IWineD3DSurface **surface)
static struct wined3d_resource * WINAPI IWineD3DTextureImpl_GetSubResource(IWineD3DTexture *iface,
UINT sub_resource_idx)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, surface %p.\n", iface, sub_resource_idx, surface);
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
*surface = (IWineD3DSurface *)surface_from_resource(sub_resource);
IWineD3DSurface_AddRef(*surface);
TRACE("Returning surface %p.\n", *surface);
return WINED3D_OK;
return basetexture_get_sub_resource(texture, sub_resource_idx);
}
static HRESULT WINAPI IWineD3DTextureImpl_Map(IWineD3DTexture *iface,
@ -469,8 +457,8 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
IWineD3DTextureImpl_GenerateMipSubLevels,
IWineD3DTextureImpl_IsCondNP2,
IWineD3DTextureImpl_GetSubResourceDesc,
IWineD3DTextureImpl_GetSubResource,
/* IWineD3DTexture */
IWineD3DTextureImpl_GetSurfaceLevel,
IWineD3DTextureImpl_Map,
IWineD3DTextureImpl_Unmap,
IWineD3DTextureImpl_AddDirtyRect

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@ -282,26 +282,14 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetSubResourceDesc(IWineD3DVolum
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface,
UINT sub_resource_idx, IWineD3DVolume **volume)
static struct wined3d_resource * WINAPI IWineD3DVolumeTextureImpl_GetSubResource(IWineD3DVolumeTexture *iface,
UINT sub_resource_idx)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, volume %p.\n", iface, sub_resource_idx, volume);
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
*volume = (IWineD3DVolume *)volume_from_resource(sub_resource);
IWineD3DVolume_AddRef(*volume);
TRACE("Returning volume %p.\n", *volume);
return WINED3D_OK;
return basetexture_get_sub_resource(texture, sub_resource_idx);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
@ -382,8 +370,8 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
IWineD3DVolumeTextureImpl_IsCondNP2,
IWineD3DVolumeTextureImpl_GetSubResourceDesc,
IWineD3DVolumeTextureImpl_GetSubResource,
/* volume texture */
IWineD3DVolumeTextureImpl_GetVolumeLevel,
IWineD3DVolumeTextureImpl_Map,
IWineD3DVolumeTextureImpl_Unmap,
IWineD3DVolumeTextureImpl_AddDirtyBox

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@ -2366,6 +2366,9 @@ interface IWineD3DBaseTexture : IWineD3DResource
[in] UINT sub_resource_idx,
[out] struct wined3d_resource_desc *desc
);
struct wined3d_resource *GetSubResource(
[in] UINT sub_resource_idx
);
}
[
@ -2375,10 +2378,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
]
interface IWineD3DTexture : IWineD3DBaseTexture
{
HRESULT GetSurfaceLevel(
[in] UINT sub_resource_idx,
[out] IWineD3DSurface **surface
);
HRESULT Map(
[in] UINT sub_resource_idx,
[out] WINED3DLOCKED_RECT *locked_rect,
@ -2400,10 +2399,6 @@ interface IWineD3DTexture : IWineD3DBaseTexture
]
interface IWineD3DCubeTexture : IWineD3DBaseTexture
{
HRESULT GetCubeMapSurface(
[in] UINT sub_resource_idx,
[out] IWineD3DSurface **surface
);
HRESULT Map(
[in] UINT sub_resource_idx,
[out] WINED3DLOCKED_RECT *locked_rect,
@ -2426,10 +2421,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
]
interface IWineD3DVolumeTexture : IWineD3DBaseTexture
{
HRESULT GetVolumeLevel(
[in] UINT sub_resource_idx,
[out] IWineD3DVolume **volume
);
HRESULT Map(
[in] UINT sub_resource_idx,
[out] WINED3DLOCKED_BOX *locked_box,