d3d8/tests: Use a separate device for offscreen_test().

This commit is contained in:
Henri Verbeet 2014-04-21 08:10:32 +02:00 committed by Alexandre Julliard
parent 5356c945cd
commit f8bd052366
1 changed files with 46 additions and 48 deletions

View File

@ -1882,49 +1882,63 @@ done:
DestroyWindow(window);
}
static void offscreen_test(IDirect3DDevice8 *device)
static void offscreen_test(void)
{
IDirect3DSurface8 *backbuffer, *offscreen, *depthstencil;
IDirect3DTexture8 *offscreenTexture;
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
IDirect3DTexture8 *offscreenTexture = NULL;
IDirect3DSurface8 *backbuffer = NULL, *offscreen = NULL, *depthstencil = NULL;
DWORD color;
static const float quad[][5] = {
static const float quad[][5] =
{
{-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
{-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
{ 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
{ 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
};
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depthstencil);
ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr = %#08x\n", hr);
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %#08x\n", hr);
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture);
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture);
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
if(!offscreenTexture) {
if (!offscreenTexture)
{
trace("Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5\n");
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture);
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture);
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
if(!offscreenTexture) {
skip("Cannot create an offscreen render target\n");
goto out;
if (!offscreenTexture)
{
skip("Cannot create an offscreen render target.\n");
IDirect3DDevice8_Release(device);
goto done;
}
}
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depthstencil);
ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr = %#08x\n", hr);
hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(hr == D3D_OK, "Can't get back buffer, hr = %#08x\n", hr);
if(!backbuffer) {
goto out;
}
hr = IDirect3DTexture8_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
ok(hr == D3D_OK, "Can't get offscreen surface, hr = %#08x\n", hr);
if(!offscreen) {
goto out;
}
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "SetVertexShader failed, hr = %#08x\n", hr);
@ -1973,36 +1987,20 @@ static void offscreen_test(IDirect3DDevice8 *device)
/* Part of the originally cleared back buffer */
color = getPixelColor(device, 10, 10);
ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
if(0) {
/* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
* It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
* the offscreen rendering mode this test would succeed or fail
*/
color = getPixelColor(device, 10, 470);
ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
}
color = getPixelColor(device, 10, 470);
ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
out:
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetTexture returned %#x.\n", hr);
/* restore things */
if(backbuffer) {
hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, depthstencil);
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget returned %#x.\n", hr);
IDirect3DSurface8_Release(backbuffer);
}
if(offscreenTexture) {
IDirect3DTexture8_Release(offscreenTexture);
}
if(offscreen) {
IDirect3DSurface8_Release(offscreen);
}
if(depthstencil) {
IDirect3DSurface8_Release(depthstencil);
}
IDirect3DSurface8_Release(backbuffer);
IDirect3DTexture8_Release(offscreenTexture);
IDirect3DSurface8_Release(offscreen);
IDirect3DSurface8_Release(depthstencil);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
static void alpha_test(void)
@ -4949,7 +4947,6 @@ START_TEST(visual)
clear_test(device_ptr);
fog_test(device_ptr);
z_range_test(device_ptr);
offscreen_test(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount);
@ -4957,6 +4954,7 @@ cleanup:
IDirect3D8_Release(d3d);
DestroyWindow(window);
offscreen_test();
alpha_test();
test_scalar_instructions();
fog_with_shader_test();