d3d8: Add a separate function for vertex declaration initialization from an FVF.

This commit is contained in:
Henri Verbeet 2009-09-23 10:05:51 +02:00 committed by Alexandre Julliard
parent f394dfc0f8
commit b6d422446b
3 changed files with 27 additions and 13 deletions

View File

@ -530,9 +530,6 @@ DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
#define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
/*** Implementation ***/
extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl DECLSPEC_HIDDEN;
typedef struct {
const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
LONG ref_count;
@ -546,6 +543,8 @@ typedef struct {
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, const DWORD *elements) DECLSPEC_HIDDEN;
HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVertexShader8 interface

View File

@ -1863,17 +1863,10 @@ static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DD
return NULL;
}
d3d8_declaration->ref_count = 1;
d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
d3d8_declaration->elements = NULL;
d3d8_declaration->elements_size = 0;
d3d8_declaration->shader_handle = fvf;
hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
&d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
if (FAILED(hr))
{
ERR("Failed to create wined3d vertex declaration.\n");
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, d3d8_declaration);
return NULL;
}

View File

@ -352,7 +352,7 @@ UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elem
return element_count;
}
const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
static const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
{
IDirect3DVertexDeclaration8Impl_QueryInterface,
IDirect3DVertexDeclaration8Impl_AddRef,
@ -394,3 +394,25 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
return D3D_OK;
}
HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, DWORD fvf)
{
HRESULT hr;
declaration->ref_count = 1;
declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
declaration->elements = NULL;
declaration->elements_size = 0;
declaration->shader_handle = fvf;
hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(device->WineD3DDevice,
&declaration->wined3d_vertex_declaration, (IUnknown *)declaration, fvf);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
return hr;
}
return D3D_OK;
}