d3d8: Add a separate function for vertex declaration initialization.

This commit is contained in:
Henri Verbeet 2009-09-23 10:05:50 +02:00 committed by Alexandre Julliard
parent 0241fefa94
commit f394dfc0f8
3 changed files with 47 additions and 31 deletions

View File

@ -544,6 +544,8 @@ typedef struct {
DWORD shader_handle;
} IDirect3DVertexDeclaration8Impl;
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, const DWORD *elements) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVertexShader8 interface

View File

@ -1719,9 +1719,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa
static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DVertexDeclaration8Impl *object;
WINED3DVERTEXELEMENT *wined3d_elements;
UINT wined3d_element_count;
HRESULT hr = D3D_OK;
HRESULT hr;
TRACE("(%p) : declaration %p\n", This, declaration);
@ -1732,38 +1730,18 @@ static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *if
return D3DERR_OUTOFVIDEOMEMORY;
}
object->ref_count = 1;
object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
if (!object->elements) {
ERR("Memory allocation failed\n");
HeapFree(GetProcessHeap(), 0, wined3d_elements);
hr = vertexdeclaration_init(object, This, declaration);
if (FAILED(hr))
{
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*decl_ptr = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
return hr;
}
CopyMemory(object->elements, declaration, object->elements_size);
TRACE("Created vertex declaration %p.\n", object);
*decl_ptr = (IDirect3DVertexDeclaration8 *)object;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
(IUnknown *)object, wined3d_elements, wined3d_element_count);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, wined3d_elements);
if (FAILED(hr)) {
ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
HeapFree(GetProcessHeap(), 0, object->elements);
HeapFree(GetProcessHeap(), 0, object);
} else {
*decl_ptr = (IDirect3DVertexDeclaration8 *)object;
TRACE("(%p) : Created vertex declaration %p\n", This, object);
}
return hr;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {

View File

@ -358,3 +358,39 @@ const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
IDirect3DVertexDeclaration8Impl_AddRef,
IDirect3DVertexDeclaration8Impl_Release
};
HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
IDirect3DDevice8Impl *device, const DWORD *elements)
{
WINED3DVERTEXELEMENT *wined3d_elements;
UINT wined3d_element_count;
HRESULT hr;
declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
declaration->ref_count = 1;
wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
if (!declaration->elements)
{
ERR("Failed to allocate vertex declaration elements memory.\n");
HeapFree(GetProcessHeap(), 0, wined3d_elements);
return E_OUTOFMEMORY;
}
memcpy(declaration->elements, elements, declaration->elements_size);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wined3d_vertex_declaration,
(IUnknown *)declaration, wined3d_elements, wined3d_element_count);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, wined3d_elements);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, declaration->elements);
return hr;
}
return D3D_OK;
}