d3d8/tests: Fix some error messages.
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@ -397,13 +397,13 @@ static void fog_test(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
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ok(hr == D3D_OK, "Turning on fog calculations returned %#08x\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
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ok(hr == D3D_OK, "Turning on fog calculations returned %#08x\n", hr);
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ok(hr == D3D_OK, "Setting fog color returned %#08x\n", hr);
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/* First test: Both table fog and vertex fog off */
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
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ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
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ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr);
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ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
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/* Start = 0, end = 1. Should be default, but set them */
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
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@ -423,7 +423,7 @@ static void fog_test(IDirect3DDevice8 *device)
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/* That makes it use the Z value */
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr);
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ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %#08x\n", hr);
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/* Untransformed, vertex fog != none (or table fog != none):
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* Use the Z value as input into the equation
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*/
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