diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 2c04ce724ca..595b6bb016d 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -397,13 +397,13 @@ static void fog_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE); ok(hr == D3D_OK, "Turning on fog calculations returned %#08x\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */); - ok(hr == D3D_OK, "Turning on fog calculations returned %#08x\n", hr); + ok(hr == D3D_OK, "Setting fog color returned %#08x\n", hr); /* First test: Both table fog and vertex fog off */ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE); ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE); - ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr); + ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr); /* Start = 0, end = 1. Should be default, but set them */ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start)); @@ -423,7 +423,7 @@ static void fog_test(IDirect3DDevice8 *device) /* That makes it use the Z value */ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR); - ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr); + ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %#08x\n", hr); /* Untransformed, vertex fog != none (or table fog != none): * Use the Z value as input into the equation */