wined3d: Get rid of the swapchain destroy callback.

This commit is contained in:
Henri Verbeet 2011-04-12 18:28:39 +02:00 committed by Alexandre Julliard
parent b7582991de
commit d2e665230a
8 changed files with 22 additions and 55 deletions

View File

@ -254,13 +254,6 @@ static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d
return entry->object;
}
static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
{
TRACE("swapchain %p.\n", swapchain);
return IWineD3DSwapChain_Release(swapchain);
}
static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
@ -327,7 +320,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
}
HeapFree(GetProcessHeap(), 0, This->decls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
IWineD3DDevice_Uninit3D(This->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
@ -3104,7 +3097,7 @@ HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT
err:
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
IWineD3DDevice_Uninit3D(device->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();

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@ -181,13 +181,6 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
}
}
static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
{
TRACE("swapchain %p.\n", swapchain);
return IWineD3DSwapChain_Release(swapchain);
}
/* IDirect3D IUnknown parts follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
@ -266,7 +259,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEV
}
HeapFree(GetProcessHeap(), 0, This->convertedDecls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
IWineD3DDevice_Uninit3D(This->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
wined3d_mutex_unlock();
@ -3377,7 +3370,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
IWineD3DDevice_Uninit3D(device->WineD3DDevice);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();

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@ -2562,13 +2562,12 @@ HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDE
/* If there's a swapchain, it owns the wined3d surfaces. So Destroy
* the swapchain
*/
if(swapchain) {
if (swapchain)
{
/* The backbuffers have the swapchain set as well, but the primary
* owns it and destroys it
*/
if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
}
* owns it and destroys it. */
if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
IWineD3DDevice_UninitGDI(This->wineD3DDevice);
surfImpl->isRenderTarget = FALSE;
} else {
if(IWineD3DSurface_Release(wineD3DSurface) == 0)
@ -2603,7 +2602,7 @@ static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
/* Should happen almost never */
FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
/* Shutdown d3d */
IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
IWineD3DDevice_Uninit3D(This->wineD3DDevice);
}
/* Contrary: D3D starting is handled by the caller, because it knows the render target */
@ -2614,13 +2613,6 @@ static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
ddraw_recreate_surfaces_cb);
}
ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
{
TRACE("swapchain %p.\n", swapchain);
return IWineD3DSwapChain_Release(swapchain);
}
/*****************************************************************************
* ddraw_create_surface
*
@ -2898,7 +2890,7 @@ static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfac
{
ERR("Error allocating an array for the converted vertex decls.\n");
ddraw->declArraySize = 0;
hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice);
return E_OUTOFMEMORY;
}

View File

@ -51,9 +51,6 @@ typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
/* Callbacks for implicit object destruction */
extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
/* Global critical section */
extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;

View File

@ -372,7 +372,7 @@ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
HeapFree(GetProcessHeap(), 0, ddraw->decls);
ddraw->numConvertedDecls = 0;
if (FAILED(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain)))
if (FAILED(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice)))
{
/* Not good */
ERR("(%p) Failed to uninit 3D\n", This);
@ -392,8 +392,10 @@ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
This->wineD3DSwapChain = NULL; /* Uninit3D releases the swapchain */
ddraw->d3d_initialized = FALSE;
ddraw->d3d_target = NULL;
} else {
IWineD3DDevice_UninitGDI(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
}
else
{
IWineD3DDevice_UninitGDI(ddraw->wineD3DDevice);
This->wineD3DSwapChain = NULL;
}

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@ -59,13 +59,6 @@ static ULONG STDMETHODCALLTYPE dxgi_swapchain_AddRef(IDXGISwapChain *iface)
return refcount;
}
static ULONG STDMETHODCALLTYPE destroy_swapchain(IWineD3DSwapChain *swapchain)
{
TRACE("swapchain %p\n", swapchain);
return IWineD3DSwapChain_Release(swapchain);
}
static ULONG STDMETHODCALLTYPE dxgi_swapchain_Release(IDXGISwapChain *iface)
{
struct dxgi_swapchain *This = (struct dxgi_swapchain *)iface;
@ -87,7 +80,7 @@ static ULONG STDMETHODCALLTYPE dxgi_swapchain_Release(IDXGISwapChain *iface)
}
else
{
hr = IWineD3DDevice_Uninit3D(wined3d_device, destroy_swapchain);
hr = IWineD3DDevice_Uninit3D(wined3d_device);
IWineD3DDevice_Release(wined3d_device);
if (FAILED(hr))
{

View File

@ -2126,8 +2126,7 @@ static HRESULT WINAPI device_unload_resource(struct wined3d_resource *resource,
return S_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
D3DCB_DESTROYSWAPCHAINFN D3DCB_DestroySwapChain)
static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
const struct wined3d_gl_info *gl_info;
@ -2266,7 +2265,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
for (i = 0; i < This->swapchain_count; ++i)
{
TRACE("Releasing the implicit swapchain %u.\n", i);
if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0)
if (IWineD3DSwapChain_Release((IWineD3DSwapChain *)This->swapchains[i]))
{
FIXME("(%p) Something's still holding the implicit swapchain\n", This);
}
@ -2290,14 +2289,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface, D3DCB_DESTROYSWAPCHAINFN D3DCB_DestroySwapChain) {
static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
unsigned int i;
for (i = 0; i < This->swapchain_count; ++i)
{
TRACE("Releasing the implicit swapchain %u.\n", i);
if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0)
if (IWineD3DSwapChain_Release((IWineD3DSwapChain *)This->swapchains[i]))
{
FIXME("(%p) Something's still holding the implicit swapchain\n", This);
}

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@ -2162,7 +2162,6 @@ interface IWineD3DDeviceParent : IUnknown
[out] IWineD3DSwapChain **swapchain
);
}
typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(struct wined3d_resource *resource, void *pData);
[
@ -2531,10 +2530,8 @@ interface IWineD3DDevice : IUnknown
[in] WINED3DPRESENT_PARAMETERS *present_parameters
);
HRESULT Uninit3D(
[in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
);
HRESULT UninitGDI(
[in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
);
void SetMultithreaded(
);