wined3d: Get rid of IWineD3DCubeTexture.
This commit is contained in:
parent
18c11b9b2d
commit
b8c40f3a7e
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@ -60,7 +60,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *ifac
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{
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IUnknown_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
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IWineD3DBaseTexture_AddRef(This->wined3d_texture);
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wined3d_mutex_unlock();
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}
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@ -77,10 +77,10 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *ifa
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if (ref == 0) {
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IDirect3DDevice8 *parentDevice = This->parentDevice;
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TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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TRACE("Releasing child %p.\n", This->wined3d_texture);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
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IWineD3DBaseTexture_Release(This->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -115,7 +115,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeText
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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return hr;
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@ -131,7 +131,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeText
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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hr = IWineD3DBaseTexture_GetPrivateData(This->wined3d_texture, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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@ -146,7 +146,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTex
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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hr = IWineD3DBaseTexture_FreePrivateData(This->wined3d_texture, refguid);
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wined3d_mutex_unlock();
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return hr;
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@ -161,7 +161,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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ret = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew);
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wined3d_mutex_unlock();
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return ret;
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@ -175,7 +175,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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ret = IWineD3DBaseTexture_GetPriority(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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@ -188,7 +188,7 @@ static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *ifac
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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IWineD3DBaseTexture_PreLoad(This->wined3d_texture);
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wined3d_mutex_unlock();
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}
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@ -200,7 +200,7 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTex
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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type = IWineD3DBaseTexture_GetType(This->wined3d_texture);
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wined3d_mutex_unlock();
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return type;
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@ -215,7 +215,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *ifac
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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wined3d_mutex_lock();
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lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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lod = IWineD3DBaseTexture_SetLOD(This->wined3d_texture, LODNew);
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wined3d_mutex_unlock();
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return lod;
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@ -229,7 +229,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *ifac
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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lod = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
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lod = IWineD3DBaseTexture_GetLOD(This->wined3d_texture);
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wined3d_mutex_unlock();
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return lod;
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@ -243,7 +243,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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cnt = IWineD3DBaseTexture_GetLevelCount(This->wined3d_texture);
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wined3d_mutex_unlock();
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return cnt;
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@ -260,7 +260,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
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if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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@ -291,8 +291,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
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if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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@ -318,8 +318,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *
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iface, face, level, locked_rect, rect, flags);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
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if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
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@ -340,8 +340,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
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TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
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wined3d_mutex_lock();
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sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
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sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
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if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
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@ -361,7 +361,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTextur
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wined3d_mutex_lock();
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if (!dirty_rect)
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
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hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, NULL);
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else
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{
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WINED3DBOX dirty_region;
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@ -372,7 +372,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTextur
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dirty_region.Bottom = dirty_rect->bottom;
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dirty_region.Front = 0;
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dirty_region.Back = 1;
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hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
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hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, &dirty_region);
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}
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wined3d_mutex_unlock();
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@ -427,7 +427,7 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
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&d3d8_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
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&d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -340,12 +340,8 @@ struct IDirect3DCubeTexture8Impl
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{
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IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DCubeTexture *wineD3DCubeTexture;
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/* Parent reference */
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IDirect3DDevice8 *parentDevice;
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IWineD3DBaseTexture *wined3d_texture;
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IDirect3DDevice8 *parentDevice;
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};
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HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
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@ -56,7 +56,7 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 ifac
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
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IWineD3DBaseTexture_AddRef(This->wined3d_texture);
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wined3d_mutex_unlock();
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}
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@ -72,10 +72,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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TRACE("Releasing child %p.\n", This->wined3d_texture);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
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IWineD3DBaseTexture_Release(This->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -107,7 +107,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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return hr;
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@ -121,7 +121,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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hr = IWineD3DBaseTexture_GetPrivateData(This->wined3d_texture, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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@ -134,7 +134,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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hr = IWineD3DBaseTexture_FreePrivateData(This->wined3d_texture, refguid);
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wined3d_mutex_unlock();
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return hr;
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@ -147,7 +147,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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ret = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew);
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wined3d_mutex_unlock();
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return ret;
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@ -160,7 +160,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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ret = IWineD3DBaseTexture_GetPriority(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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@ -172,7 +172,7 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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IWineD3DBaseTexture_PreLoad(This->wined3d_texture);
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wined3d_mutex_unlock();
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}
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@ -183,7 +183,7 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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ret = IWineD3DBaseTexture_GetType(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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@ -197,7 +197,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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ret = IWineD3DBaseTexture_SetLOD(This->wined3d_texture, LODNew);
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wined3d_mutex_unlock();
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return ret;
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@ -210,7 +210,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
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ret = IWineD3DBaseTexture_GetLOD(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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@ -223,7 +223,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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ret = IWineD3DBaseTexture_GetLevelCount(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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@ -236,7 +236,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
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TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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hr = IWineD3DBaseTexture_SetAutoGenFilterType(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
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wined3d_mutex_unlock();
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return hr;
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@ -249,7 +249,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
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ret = (D3DTEXTUREFILTERTYPE)IWineD3DBaseTexture_GetAutoGenFilterType(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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@ -261,7 +261,7 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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IWineD3DBaseTexture_GenerateMipSubLevels(This->wined3d_texture);
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wined3d_mutex_unlock();
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}
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@ -276,7 +276,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
|
||||
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level)))
|
||||
hr = D3DERR_INVALIDCALL;
|
||||
else
|
||||
{
|
||||
|
@ -307,8 +307,8 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeT
|
|||
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
|
||||
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
|
||||
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
|
||||
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
@ -333,8 +333,8 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *
|
|||
iface, face, level, locked_rect, rect, flags);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
|
||||
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
|
||||
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
|
||||
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
|
||||
hr = D3DERR_INVALIDCALL;
|
||||
else
|
||||
hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
|
||||
|
@ -355,8 +355,8 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
|
|||
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
|
||||
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
|
||||
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
|
||||
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
|
||||
hr = D3DERR_INVALIDCALL;
|
||||
else
|
||||
hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
|
||||
|
@ -376,7 +376,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTextu
|
|||
|
||||
wined3d_mutex_lock();
|
||||
if (!dirty_rect)
|
||||
hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
|
||||
hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, NULL);
|
||||
else
|
||||
{
|
||||
WINED3DBOX dirty_region;
|
||||
|
@ -387,7 +387,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTextu
|
|||
dirty_region.Bottom = dirty_rect->bottom;
|
||||
dirty_region.Front = 0;
|
||||
dirty_region.Back = 1;
|
||||
hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
|
||||
hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, &dirty_region);
|
||||
}
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
|
@ -444,7 +444,7 @@ HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Imp
|
|||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length,
|
||||
levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
|
||||
&d3d9_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
|
||||
&d3d9_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
|
@ -330,15 +330,10 @@ typedef struct IDirect3DBaseTexture9Impl
|
|||
*/
|
||||
typedef struct IDirect3DCubeTexture9Impl
|
||||
{
|
||||
/* IUnknown fields */
|
||||
const IDirect3DCubeTexture9Vtbl *lpVtbl;
|
||||
LONG ref;
|
||||
|
||||
/* IDirect3DResource9 fields */
|
||||
IWineD3DCubeTexture *wineD3DCubeTexture;
|
||||
|
||||
/* Parent reference */
|
||||
LPDIRECT3DDEVICE9EX parentDevice;
|
||||
IWineD3DBaseTexture *wined3d_texture;
|
||||
IDirect3DDevice9Ex *parentDevice;
|
||||
} IDirect3DCubeTexture9Impl;
|
||||
|
||||
HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
|
||||
|
|
|
@ -3438,8 +3438,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
|
|||
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
||||
{
|
||||
hr = IWineD3DDevice_CreateCubeTexture(ddraw->wineD3DDevice, DDSD->dwWidth, levels, 0,
|
||||
Format, Pool, object, &ddraw_null_wined3d_parent_ops,
|
||||
(IWineD3DCubeTexture **)&object->wineD3DTexture);
|
||||
Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wineD3DTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
/*
|
||||
* IWineD3DCubeTexture implementation
|
||||
*
|
||||
* Copyright 2002-2005 Jason Edmeades
|
||||
* Copyright 2002-2005 Raphael Junqueira
|
||||
* Copyright 2005 Oliver Stieber
|
||||
|
@ -197,19 +195,15 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
|
|||
basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
|
||||
}
|
||||
|
||||
/* *******************************************
|
||||
IWineD3DCubeTexture IUnknown parts follow
|
||||
******************************************* */
|
||||
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
|
||||
{
|
||||
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
||||
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
||||
if (IsEqualGUID(riid, &IID_IUnknown)
|
||||
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|
||||
|| IsEqualGUID(riid, &IID_IWineD3DResource)
|
||||
|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
|
||||
|| IsEqualGUID(riid, &IID_IWineD3DCubeTexture)) {
|
||||
|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture))
|
||||
{
|
||||
IUnknown_AddRef(iface);
|
||||
*ppobj = This;
|
||||
return S_OK;
|
||||
|
@ -218,14 +212,16 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
|
|||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
|
||||
static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
||||
TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
|
||||
return InterlockedIncrement(&This->resource.ref);
|
||||
}
|
||||
|
||||
/* Do not call while under the GL lock. */
|
||||
static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
|
||||
static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
||||
ULONG ref;
|
||||
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
|
||||
|
@ -239,87 +235,83 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
|
|||
return ref;
|
||||
}
|
||||
|
||||
/* ****************************************************
|
||||
IWineD3DCubeTexture IWineD3DResource parts follow
|
||||
**************************************************** */
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface,
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
|
||||
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
|
||||
{
|
||||
return resource_set_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, riid, data, data_size, flags);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface,
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
|
||||
REFGUID guid, void *data, DWORD *data_size)
|
||||
{
|
||||
return resource_get_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, guid, data, data_size);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid)
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
|
||||
{
|
||||
return resource_free_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, refguid);
|
||||
}
|
||||
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD priority)
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
|
||||
{
|
||||
return resource_set_priority(&((IWineD3DCubeTextureImpl *)iface)->resource, priority);
|
||||
}
|
||||
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface)
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
return resource_get_priority(&((IWineD3DCubeTextureImpl *)iface)->resource);
|
||||
}
|
||||
|
||||
/* Do not call while under the GL lock. */
|
||||
static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface)
|
||||
static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
cubetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
|
||||
}
|
||||
|
||||
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface)
|
||||
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
return resource_get_type(&((IWineD3DCubeTextureImpl *)iface)->resource);
|
||||
}
|
||||
|
||||
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface)
|
||||
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return ((IWineD3DCubeTextureImpl *)iface)->resource.parent;
|
||||
}
|
||||
|
||||
/* ******************************************************
|
||||
IWineD3DCubeTexture IWineD3DBaseTexture parts follow
|
||||
****************************************************** */
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
|
||||
{
|
||||
return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
|
||||
}
|
||||
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
|
||||
}
|
||||
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface)
|
||||
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface,
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface,
|
||||
WINED3DTEXTUREFILTERTYPE FilterType)
|
||||
{
|
||||
return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
|
||||
}
|
||||
|
||||
static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface)
|
||||
static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
|
||||
}
|
||||
|
||||
static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface)
|
||||
static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface)
|
||||
{
|
||||
basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
|
||||
}
|
||||
|
||||
static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DCubeTexture *iface,
|
||||
static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DBaseTexture *iface,
|
||||
UINT sub_resource_idx)
|
||||
{
|
||||
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
||||
|
@ -329,7 +321,7 @@ static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(I
|
|||
return basetexture_get_sub_resource(texture, sub_resource_idx);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DCubeTexture *iface,
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DBaseTexture *iface,
|
||||
UINT layer, const WINED3DBOX *dirty_region)
|
||||
{
|
||||
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
||||
|
@ -349,7 +341,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DCubeTexture
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
|
||||
static const IWineD3DBaseTextureVtbl IWineD3DCubeTexture_Vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
IWineD3DCubeTextureImpl_QueryInterface,
|
||||
|
|
|
@ -1204,7 +1204,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UIN
|
|||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength, UINT Levels,
|
||||
DWORD Usage, enum wined3d_format_id Format, WINED3DPOOL Pool, void *parent,
|
||||
const struct wined3d_parent_ops *parent_ops, IWineD3DCubeTexture **ppCubeTexture)
|
||||
const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture)
|
||||
{
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/
|
||||
|
@ -1214,7 +1214,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
|
|||
if (!object)
|
||||
{
|
||||
ERR("Out of memory\n");
|
||||
*ppCubeTexture = NULL;
|
||||
*texture = NULL;
|
||||
return WINED3DERR_OUTOFVIDEOMEMORY;
|
||||
}
|
||||
|
||||
|
@ -1223,12 +1223,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
|
|||
{
|
||||
WARN("Failed to initialize cubetexture, returning %#x\n", hr);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
*ppCubeTexture = NULL;
|
||||
*texture = NULL;
|
||||
return hr;
|
||||
}
|
||||
|
||||
TRACE("(%p) : Created Cube Texture %p\n", This, object);
|
||||
*ppCubeTexture = (IWineD3DCubeTexture *)object;
|
||||
*texture = (IWineD3DBaseTexture *)object;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
|
|
@ -1962,13 +1962,9 @@ HRESULT volumetexture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT he
|
|||
UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
|
||||
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
|
||||
*/
|
||||
typedef struct IWineD3DCubeTextureImpl
|
||||
{
|
||||
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
|
||||
const IWineD3DCubeTextureVtbl *lpVtbl;
|
||||
const IWineD3DBaseTextureVtbl *lpVtbl;
|
||||
struct wined3d_resource resource;
|
||||
IWineD3DBaseTextureClass baseTexture;
|
||||
} IWineD3DCubeTextureImpl;
|
||||
|
|
|
@ -2365,15 +2365,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
|
|||
);
|
||||
}
|
||||
|
||||
[
|
||||
object,
|
||||
local,
|
||||
uuid(41752900-6f30-11d9-c687-00046142c14f)
|
||||
]
|
||||
interface IWineD3DCubeTexture : IWineD3DBaseTexture
|
||||
{
|
||||
}
|
||||
|
||||
[
|
||||
object,
|
||||
local,
|
||||
|
@ -2564,7 +2555,7 @@ interface IWineD3DDevice : IUnknown
|
|||
[in] WINED3DPOOL pool,
|
||||
[in] void *parent,
|
||||
[in] const struct wined3d_parent_ops *parent_ops,
|
||||
[out] IWineD3DCubeTexture **texture
|
||||
[out] IWineD3DBaseTexture **texture
|
||||
);
|
||||
HRESULT CreateQuery(
|
||||
[in] WINED3DQUERYTYPE type,
|
||||
|
|
Loading…
Reference in New Issue