wined3d: Get rid of wined3d_buffer_get_desc().
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5f73f41f35
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adb1e10979
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@ -210,11 +210,13 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D
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{
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IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_buffer_get_desc(buffer->wineD3DVertexBuffer, &wined3d_desc);
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wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Type = D3DRTYPE_VERTEXBUFFER;
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@ -472,11 +474,13 @@ static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3D
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{
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IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_buffer_get_desc(buffer->wineD3DIndexBuffer, &wined3d_desc);
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wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = d3dformat_from_wined3dformat(buffer->format);
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@ -212,11 +212,13 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D
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{
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IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_buffer_get_desc(buffer->wineD3DVertexBuffer, &wined3d_desc);
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wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = D3DFMT_VERTEXDATA;
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@ -474,11 +476,13 @@ static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3D
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{
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IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_buffer_get_desc(buffer->wineD3DIndexBuffer, &wined3d_desc);
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wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = d3dformat_from_wined3dformat(buffer->format);
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@ -4147,6 +4147,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
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DWORD stride = get_flexible_vertex_size(vb->fvf);
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struct wined3d_resource *wined3d_resource;
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struct wined3d_resource_desc desc;
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WORD *LockedIndices;
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HRESULT hr;
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@ -4174,7 +4175,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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/* check that the buffer is large enough to hold the indices,
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* reallocate if necessary. */
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wined3d_buffer_get_desc(This->indexbuffer, &desc);
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wined3d_resource = wined3d_buffer_get_resource(This->indexbuffer);
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wined3d_resource_get_desc(wined3d_resource, &desc);
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if (desc.size < IndexCount * sizeof(WORD))
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{
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UINT size = max(desc.size * 2, IndexCount * sizeof(WORD));
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@ -209,6 +209,7 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
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{
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IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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HRESULT hr;
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DWORD wined3d_flags = 0;
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@ -226,7 +227,8 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
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if(Size)
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{
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/* Get the size, for returning it, and for locking */
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wined3d_buffer_get_desc(This->wineD3DVertexBuffer, &wined3d_desc);
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wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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*Size = wined3d_desc.size;
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}
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@ -401,13 +403,15 @@ IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
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{
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IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, Desc);
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if(!Desc) return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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wined3d_buffer_get_desc(This->wineD3DVertexBuffer, &wined3d_desc);
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wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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LeaveCriticalSection(&ddraw_cs);
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/* Now fill the Desc structure */
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@ -1395,13 +1395,6 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
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}
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}
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void CDECL wined3d_buffer_get_desc(const struct wined3d_buffer *buffer, struct wined3d_resource_desc *desc)
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{
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TRACE("buffer %p, desc %p.\n", buffer, desc);
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wined3d_resource_get_desc(&buffer->resource, desc);
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}
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static const struct wined3d_resource_ops buffer_resource_ops =
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{
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buffer_unload,
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@ -21,7 +21,6 @@
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@ cdecl wined3d_buffer_decref(ptr)
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@ cdecl wined3d_buffer_free_private_data(ptr ptr)
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@ cdecl wined3d_buffer_get_desc(ptr ptr)
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@ cdecl wined3d_buffer_get_parent(ptr)
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@ cdecl wined3d_buffer_get_priority(ptr)
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@ cdecl wined3d_buffer_get_private_data(ptr ptr ptr ptr)
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@ -3162,7 +3162,6 @@ HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *
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ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
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HRESULT __cdecl wined3d_buffer_free_private_data(struct wined3d_buffer *buffer, REFGUID guid);
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void __cdecl wined3d_buffer_get_desc(const struct wined3d_buffer *buffer, struct wined3d_resource_desc *desc);
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void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
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DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
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HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer,
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