d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_LockBox().

This commit is contained in:
Henri Verbeet 2012-04-18 20:51:23 +02:00 committed by Alexandre Julliard
parent 93fea77af3
commit 79e6ff850c
1 changed files with 5 additions and 2 deletions

View File

@ -300,6 +300,7 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
{
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DVolume8Impl *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
@ -309,8 +310,10 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
locked_box, box, flags);
{
volume_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
}
wined3d_mutex_unlock();
return hr;