d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_GetVolumeLevel().

This commit is contained in:
Henri Verbeet 2012-04-18 20:51:22 +02:00 committed by Alexandre Julliard
parent 629e857c2e
commit 93fea77af3
1 changed files with 3 additions and 1 deletions

View File

@ -276,6 +276,7 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
{
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DVolume8Impl *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
@ -286,7 +287,8 @@ static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *if
return D3DERR_INVALIDCALL;
}
*volume = wined3d_resource_get_parent(sub_resource);
volume_impl = wined3d_resource_get_parent(sub_resource);
*volume = &volume_impl->IDirect3DVolume8_iface;
IDirect3DVolume8_AddRef(*volume);
wined3d_mutex_unlock();