d3d8: Get rid of IDirect3DBaseTexture8Impl.
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715fd2aea7
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@ -17,7 +17,6 @@
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*/
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#include "config.h"
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#include <assert.h>
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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@ -23,6 +23,7 @@
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#ifndef __WINE_D3D8_PRIVATE_H
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#define __WINE_D3D8_PRIVATE_H
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#include <assert.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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@ -293,21 +294,6 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl
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UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
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/* --------------------- */
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/* IDirect3DBaseTexture8 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DBaseTexture8 implementation structure
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*/
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struct IDirect3DBaseTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DBaseTexture8Vtbl *lpVtbl;
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LONG ref;
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struct wined3d_texture *wined3d_texture;
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};
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struct d3d8_texture
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{
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IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
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@ -318,12 +304,11 @@ struct d3d8_texture
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HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
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struct d3d8_vertex_declaration
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{
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@ -1032,14 +1032,17 @@ static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface
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IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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struct d3d8_texture *src_impl, *dst_impl;
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HRESULT hr;
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TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
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src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
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dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
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wined3d_mutex_lock();
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hr = wined3d_device_update_texture(This->wined3d_device,
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((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
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((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
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src_impl->wined3d_texture, dst_impl->wined3d_texture);
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wined3d_mutex_unlock();
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return hr;
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@ -1732,17 +1735,20 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
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IDirect3DBaseTexture8 *pTexture)
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static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD stage,
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IDirect3DBaseTexture8 *texture)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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struct d3d8_texture *texture_impl;
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HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
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TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
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texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
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wined3d_mutex_lock();
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hr = wined3d_device_set_texture(This->wined3d_device, Stage,
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pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
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hr = wined3d_device_set_texture(This->wined3d_device, stage,
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texture_impl ? texture_impl->wined3d_texture : NULL);
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wined3d_mutex_unlock();
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return hr;
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@ -19,7 +19,6 @@
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*/
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#include "config.h"
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#include <assert.h>
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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@ -1137,6 +1137,16 @@ static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
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d3d8_texture_3d_AddDirtyBox
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};
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struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
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|| iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
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|| iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl);
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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}
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static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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