d3d8/tests: Merge volume.c into device.c.

This commit is contained in:
Henri Verbeet 2013-01-08 09:53:19 +01:00 committed by Alexandre Julliard
parent 9dbf059c75
commit 00ef7a5285
3 changed files with 90 additions and 156 deletions

View File

@ -7,7 +7,6 @@ C_SRCS = \
stateblock.c \
surface.c \
texture.c \
visual.c \
volume.c
visual.c
@MAKE_TEST_RULES@

View File

@ -2,6 +2,8 @@
* Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Chris Robinson
* Copyright (C) 2006 Louis Lenders
* Copyright 2006 Henri Verbeet
* Copyright 2013 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -3465,6 +3467,92 @@ static void test_validate_ps(void)
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
}
static void test_volume_get_container(void)
{
IDirect3DVolumeTexture8 *texture = NULL;
IDirect3DVolume8 *volume = NULL;
IDirect3DDevice8 *device;
IUnknown *container;
IDirect3D8 *d3d8;
ULONG refcount;
D3DCAPS8 caps;
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d8, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("No volume texture support, skipping tests.\n");
IDirect3DDevice8_Release(device);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
ok(!!texture, "Got unexpected texture %p.\n", texture);
hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
ok(!!volume, "Got unexpected volume %p.\n", volume);
/* These should work... */
container = NULL;
hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
ok(!container, "Got unexpected container %p.\n", container);
IDirect3DVolume8_Release(volume);
IDirect3DVolumeTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -3526,6 +3614,7 @@ START_TEST(device)
test_set_rt_vp_scissor();
test_validate_vs();
test_validate_ps();
test_volume_get_container();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}

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@ -1,154 +0,0 @@
/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d8.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d8_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d8_test_wc", "d3d8_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
{
IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
IDirect3D8 *d3d8_ptr = 0;
IDirect3DDevice8 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
D3DDISPLAYMODE d3ddm;
HRESULT hr;
d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
if (!d3d8_create) return NULL;
d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
if (!d3d8_ptr)
{
skip("could not create D3D8\n");
return NULL;
}
IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferFormat = d3ddm.Format;
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr))
{
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
return NULL;
}
return device_ptr;
}
static void test_volume_get_container(IDirect3DDevice8 *device_ptr)
{
IDirect3DVolumeTexture8 *texture_ptr = 0;
IDirect3DVolume8 *volume_ptr = 0;
void *container_ptr;
HRESULT hr;
hr = IDirect3DDevice8_CreateVolumeTexture(device_ptr, 128, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateVolumeTexture returned: hr %#x, texture_ptr %p. "
"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
if (!texture_ptr || FAILED(hr)) goto cleanup;
hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture_ptr, 0, &volume_ptr);
ok(SUCCEEDED(hr) && volume_ptr != NULL, "GetVolumeLevel returned: hr %#x, volume_ptr %p. "
"Expected hr %#x, volume_ptr != %p\n", hr, volume_ptr, D3D_OK, NULL);
if (!volume_ptr || FAILED(hr)) goto cleanup;
/* These should work... */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IUnknown, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DResource8, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolumeTexture8, &container_ptr);
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
container_ptr = (void *)0x1337c0d3;
hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolume8, &container_ptr);
ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
cleanup:
if (texture_ptr) IDirect3DVolumeTexture8_Release(texture_ptr);
if (volume_ptr) IDirect3DVolume8_Release(volume_ptr);
}
START_TEST(volume)
{
HMODULE d3d8_handle;
IDirect3DDevice8 *device_ptr;
ULONG refcount;
D3DCAPS8 caps;
d3d8_handle = LoadLibraryA("d3d8.dll");
if (!d3d8_handle)
{
skip("Could not load d3d8.dll\n");
return;
}
device_ptr = init_d3d8(d3d8_handle);
if (!device_ptr) return;
IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
if(!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) {
skip("Volume textures not supported\n");
return;
}
test_volume_get_container(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}