d3d8/tests: Merge volume.c into device.c.
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9dbf059c75
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@ -7,7 +7,6 @@ C_SRCS = \
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stateblock.c \
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surface.c \
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texture.c \
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visual.c \
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volume.c
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visual.c
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@MAKE_TEST_RULES@
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@ -2,6 +2,8 @@
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* Copyright (C) 2006 Vitaliy Margolen
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* Copyright (C) 2006 Chris Robinson
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* Copyright (C) 2006 Louis Lenders
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* Copyright 2006 Henri Verbeet
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* Copyright 2013 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -3465,6 +3467,92 @@ static void test_validate_ps(void)
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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}
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static void test_volume_get_container(void)
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{
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IDirect3DVolumeTexture8 *texture = NULL;
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IDirect3DVolume8 *volume = NULL;
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IDirect3DDevice8 *device;
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IUnknown *container;
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IDirect3D8 *d3d8;
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ULONG refcount;
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D3DCAPS8 caps;
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HWND window;
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HRESULT hr;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create d3d8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d8, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
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{
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skip("No volume texture support, skipping tests.\n");
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IDirect3DDevice8_Release(device);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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ok(!!texture, "Got unexpected texture %p.\n", texture);
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hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
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ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
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ok(!!volume, "Got unexpected volume %p.\n", volume);
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/* These should work... */
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container = NULL;
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hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container);
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ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
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ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
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IUnknown_Release(container);
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container = NULL;
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hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container);
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ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
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ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
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IUnknown_Release(container);
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container = NULL;
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hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container);
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ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
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ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
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IUnknown_Release(container);
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container = NULL;
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hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container);
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ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
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ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
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IUnknown_Release(container);
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/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
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hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container);
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ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
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ok(!container, "Got unexpected container %p.\n", container);
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IDirect3DVolume8_Release(volume);
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IDirect3DVolumeTexture8_Release(texture);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -3526,6 +3614,7 @@ START_TEST(device)
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test_set_rt_vp_scissor();
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test_validate_vs();
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test_validate_ps();
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test_volume_get_container();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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@ -1,154 +0,0 @@
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/*
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* Copyright (C) 2006 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d8.h>
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#include "wine/test.h"
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d8_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d8_test_wc", "d3d8_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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{
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IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
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IDirect3D8 *d3d8_ptr = 0;
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IDirect3DDevice8 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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D3DDISPLAYMODE d3ddm;
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HRESULT hr;
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d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
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ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
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if (!d3d8_create) return NULL;
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d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
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if (!d3d8_ptr)
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{
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skip("could not create D3D8\n");
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return NULL;
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}
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IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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return device_ptr;
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}
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static void test_volume_get_container(IDirect3DDevice8 *device_ptr)
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{
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IDirect3DVolumeTexture8 *texture_ptr = 0;
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IDirect3DVolume8 *volume_ptr = 0;
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void *container_ptr;
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HRESULT hr;
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hr = IDirect3DDevice8_CreateVolumeTexture(device_ptr, 128, 128, 128, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
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ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateVolumeTexture returned: hr %#x, texture_ptr %p. "
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"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
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if (!texture_ptr || FAILED(hr)) goto cleanup;
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hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture_ptr, 0, &volume_ptr);
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ok(SUCCEEDED(hr) && volume_ptr != NULL, "GetVolumeLevel returned: hr %#x, volume_ptr %p. "
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"Expected hr %#x, volume_ptr != %p\n", hr, volume_ptr, D3D_OK, NULL);
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if (!volume_ptr || FAILED(hr)) goto cleanup;
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/* These should work... */
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IUnknown, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DResource8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolumeTexture8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DVolume8_GetContainer(volume_ptr, &IID_IDirect3DVolume8, &container_ptr);
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ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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cleanup:
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if (texture_ptr) IDirect3DVolumeTexture8_Release(texture_ptr);
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if (volume_ptr) IDirect3DVolume8_Release(volume_ptr);
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}
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START_TEST(volume)
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{
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HMODULE d3d8_handle;
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IDirect3DDevice8 *device_ptr;
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ULONG refcount;
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D3DCAPS8 caps;
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d3d8_handle = LoadLibraryA("d3d8.dll");
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if (!d3d8_handle)
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{
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skip("Could not load d3d8.dll\n");
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return;
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}
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device_ptr = init_d3d8(d3d8_handle);
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if (!device_ptr) return;
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IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
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if(!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) {
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skip("Volume textures not supported\n");
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return;
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}
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test_volume_get_container(device_ptr);
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refcount = IDirect3DDevice8_Release(device_ptr);
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ok(!refcount, "Device has %u references left\n", refcount);
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}
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