d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
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d2ad2df637
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@ -94,19 +94,24 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
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}
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/* IDirect3DVolume8 Interface follow: */
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static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
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static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
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{
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IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
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IWineD3DDevice *myDevice = NULL;
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IDirect3DResource8 *resource;
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HRESULT hr;
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TRACE("iface %p, device %p.\n", iface, ppDevice);
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TRACE("iface %p, device %p.\n", iface, device);
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wined3d_mutex_lock();
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IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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wined3d_mutex_unlock();
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hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
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if (SUCCEEDED(hr))
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{
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hr = IDirect3DResource8_GetDevice(resource, device);
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IDirect3DResource8_Release(resource);
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return D3D_OK;
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TRACE("Returning device %p.\n", *device);
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}
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
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