wined3d: wined3d_device_set_vertex_declaration() never fails.
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63b2022302
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01918d05ed
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@ -2138,10 +2138,9 @@ static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD
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return D3DERR_INVALIDCALL;
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}
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hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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shader_impl->vertex_declaration->wined3d_vertex_declaration);
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if (SUCCEEDED(hr))
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hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
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hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
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wined3d_mutex_unlock();
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TRACE("Returning hr %#x\n", hr);
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@ -2073,16 +2073,15 @@ static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
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HRESULT hr;
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TRACE("iface %p, declaration %p.\n", iface, declaration);
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wined3d_mutex_lock();
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hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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decl_impl ? decl_impl->wined3d_declaration : NULL);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
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@ -2188,7 +2187,6 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct wined3d_vertex_declaration *decl;
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HRESULT hr;
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TRACE("iface %p, fvf %#x.\n", iface, fvf);
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@ -2206,12 +2204,10 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
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return D3DERR_DRIVERINTERNALERROR;
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}
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hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
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if (FAILED(hr))
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ERR("Failed to set vertex declaration.\n");
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wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
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@ -3406,16 +3406,8 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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/* Get the stride */
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stride = get_flexible_vertex_size(fvf);
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/* Set the FVF */
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wined3d_mutex_lock();
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hr = wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
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if (hr != D3D_OK)
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{
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wined3d_mutex_unlock();
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return hr;
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}
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/* This method translates to the user pointer draw of WineD3D */
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wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
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hr = wined3d_device_draw_primitive_up(device->wined3d_device, vertex_count, vertices, stride);
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wined3d_mutex_unlock();
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@ -3518,14 +3510,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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/* Set the D3DDevice's FVF */
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wined3d_mutex_lock();
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hr = wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
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if (FAILED(hr))
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{
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WARN("Failed to set vertex declaration, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
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hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device, index_count, indices,
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WINED3DFMT_R16_UINT, vertices, get_flexible_vertex_size(fvf));
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@ -3992,15 +3977,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
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stride = get_flexible_vertex_size(vb->fvf);
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wined3d_mutex_lock();
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hr = wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration);
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if (FAILED(hr))
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{
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WARN("Failed to set vertex declaration, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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}
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/* Set the vertex stream source */
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration);
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
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if (FAILED(hr))
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{
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@ -4091,13 +4068,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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wined3d_mutex_lock();
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hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
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if (FAILED(hr))
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{
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ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
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wined3d_mutex_unlock();
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return hr;
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}
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wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
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/* check that the buffer is large enough to hold the indices,
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* reallocate if necessary. */
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@ -2411,7 +2411,7 @@ void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device,
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TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
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}
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HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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struct wined3d_vertex_declaration *declaration)
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{
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struct wined3d_vertex_declaration *prev = device->updateStateBlock->state.vertex_declaration;
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@ -2429,17 +2429,17 @@ HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *devic
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if (device->isRecordingState)
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{
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TRACE("Recording... not performing anything.\n");
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return WINED3D_OK;
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return;
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}
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else if (declaration == prev)
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if (declaration == prev)
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{
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/* Checked after the assignment to allow proper stateblock recording. */
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TRACE("Application is setting the old declaration over, nothing to do.\n");
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return WINED3D_OK;
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return;
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}
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device_invalidate_state(device, STATE_VDECL);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
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@ -2235,7 +2235,7 @@ HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *de
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UINT stage, enum wined3d_texture_stage_state state, DWORD value);
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void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
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enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
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HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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struct wined3d_vertex_declaration *declaration);
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HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
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void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
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