d3d10: Implement d3d10_effect_shader_variable_GetVertexShader().

This commit is contained in:
Henri Verbeet 2012-09-20 22:59:19 +02:00 committed by Alexandre Julliard
parent a03910c903
commit 63b2022302
1 changed files with 18 additions and 2 deletions

View File

@ -5617,9 +5617,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
{
FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
struct d3d10_effect_shader_variable *s;
return E_NOTIMPL;
TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_VERTEXSHADER)
{
WARN("Shader is not a vertex shader.\n");
return E_FAIL;
}
s = v->data;
if ((*shader = s->shader.vs))
ID3D10VertexShader_AddRef(*shader);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(