d3d10: Properly cleanup shader variables.

This commit is contained in:
Henri Verbeet 2012-09-20 22:59:18 +02:00 committed by Alexandre Julliard
parent e95cff0332
commit a03910c903
1 changed files with 30 additions and 2 deletions

View File

@ -2117,6 +2117,35 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
}
}
static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable *s,
D3D10_SHADER_VARIABLE_TYPE type)
{
shader_free_signature(&s->input_signature);
shader_free_signature(&s->output_signature);
switch (type)
{
case D3D10_SVT_VERTEXSHADER:
if (s->shader.vs)
ID3D10VertexShader_Release(s->shader.vs);
break;
case D3D10_SVT_PIXELSHADER:
if (s->shader.ps)
ID3D10PixelShader_Release(s->shader.ps);
break;
case D3D10_SVT_GEOMETRYSHADER:
if (s->shader.gs)
ID3D10GeometryShader_Release(s->shader.gs);
break;
default:
FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type));
break;
}
}
static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
{
unsigned int i;
@ -2159,8 +2188,7 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->input_signature);
shader_free_signature(&((struct d3d10_effect_shader_variable *)v->data)->output_signature);
d3d10_effect_shader_variable_destroy(v->data, v->type->basetype);
break;
default: