wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
This commit is contained in:
parent
ae2e5d65ff
commit
ed417a6f13
|
@ -1622,7 +1622,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
|
|||
}
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
|
||||
hr = wined3d_stateblock_create(This->wined3d_device, (enum wined3d_stateblock_type)Type, &stateblock);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
|
|
|
@ -150,7 +150,7 @@ HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Im
|
|||
{
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_stateblock_create(device->wined3d_device,
|
||||
(WINED3DSTATEBLOCKTYPE)type, &stateblock->wined3d_stateblock);
|
||||
(enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock);
|
||||
wined3d_mutex_unlock();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
|
@ -922,7 +922,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
|
|||
{
|
||||
restore_state = TRUE;
|
||||
|
||||
if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3DSBT_ALL, &stateblock)))
|
||||
if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
|
||||
{
|
||||
ERR("Failed to create stateblock, hr %#x.\n", hr);
|
||||
wined3d_mutex_unlock();
|
||||
|
|
|
@ -3915,7 +3915,7 @@ HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
|
|||
if (device->isRecordingState)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
hr = wined3d_stateblock_create(device, WINED3DSBT_RECORDED, &stateblock);
|
||||
hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &stateblock);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
|
@ -5609,7 +5609,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
}
|
||||
|
||||
/* Note: No parent needed for initial internal stateblock */
|
||||
hr = wined3d_stateblock_create(device, WINED3DSBT_INIT, &device->stateBlock);
|
||||
hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
|
||||
if (FAILED(hr))
|
||||
ERR("Resetting the stateblock failed with error %#x.\n", hr);
|
||||
else
|
||||
|
@ -5902,7 +5902,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
|
|||
}
|
||||
device->blitter = adapter->blitter;
|
||||
|
||||
hr = wined3d_stateblock_create(device, WINED3DSBT_INIT, &device->stateBlock);
|
||||
hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create stateblock.\n");
|
||||
|
|
|
@ -924,8 +924,8 @@ HRESULT CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblo
|
|||
unsigned int i;
|
||||
DWORD map;
|
||||
|
||||
TRACE("Applying stateblock %p to device %p.\n", stateblock, device);
|
||||
TRACE("Blocktype: %#x.\n", stateblock->blockType);
|
||||
TRACE("Applying stateblock %p of type %#x to device %p.\n",
|
||||
stateblock, stateblock->blockType, device);
|
||||
|
||||
if (stateblock->changed.vertexShader)
|
||||
wined3d_device_set_vertex_shader(device, stateblock->state.vertex_shader);
|
||||
|
@ -1105,7 +1105,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
|
|||
|
||||
TRACE("stateblock %p.\n", stateblock);
|
||||
|
||||
stateblock->blockType = WINED3DSBT_INIT;
|
||||
stateblock->blockType = WINED3D_SBT_INIT;
|
||||
|
||||
memset(stateblock->changed.pixelShaderConstantsF, 0, device->d3d_pshader_constantF * sizeof(BOOL));
|
||||
memset(stateblock->changed.vertexShaderConstantsF, 0, device->d3d_vshader_constantF * sizeof(BOOL));
|
||||
|
@ -1337,7 +1337,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
|
|||
}
|
||||
|
||||
static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
|
||||
struct wined3d_device *device, WINED3DSTATEBLOCKTYPE type)
|
||||
struct wined3d_device *device, enum wined3d_stateblock_type type)
|
||||
{
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
@ -1354,26 +1354,26 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
|
|||
hr = stateblock_allocate_shader_constants(stateblock);
|
||||
if (FAILED(hr)) return hr;
|
||||
|
||||
/* The WINED3DSBT_INIT stateblock type is used during initialization to
|
||||
/* The WINED3D_SBT_INIT stateblock type is used during initialization to
|
||||
* produce a placeholder stateblock so other functions called can update a
|
||||
* state block. */
|
||||
if (type == WINED3DSBT_INIT || type == WINED3DSBT_RECORDED) return WINED3D_OK;
|
||||
if (type == WINED3D_SBT_INIT || type == WINED3D_SBT_RECORDED) return WINED3D_OK;
|
||||
|
||||
TRACE("Updating changed flags appropriate for type %#x.\n", type);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case WINED3DSBT_ALL:
|
||||
case WINED3D_SBT_ALL:
|
||||
stateblock_init_lights(stateblock, device->stateBlock->state.light_map);
|
||||
stateblock_savedstates_set_all(&stateblock->changed, device->d3d_vshader_constantF,
|
||||
device->d3d_pshader_constantF);
|
||||
break;
|
||||
|
||||
case WINED3DSBT_PIXELSTATE:
|
||||
case WINED3D_SBT_PIXEL_STATE:
|
||||
stateblock_savedstates_set_pixel(&stateblock->changed, device->d3d_pshader_constantF);
|
||||
break;
|
||||
|
||||
case WINED3DSBT_VERTEXSTATE:
|
||||
case WINED3D_SBT_VERTEX_STATE:
|
||||
stateblock_init_lights(stateblock, device->stateBlock->state.light_map);
|
||||
stateblock_savedstates_set_vertex(&stateblock->changed, device->d3d_vshader_constantF);
|
||||
break;
|
||||
|
@ -1390,7 +1390,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
|
|||
}
|
||||
|
||||
HRESULT CDECL wined3d_stateblock_create(struct wined3d_device *device,
|
||||
WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock)
|
||||
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock)
|
||||
{
|
||||
struct wined3d_stateblock *object;
|
||||
HRESULT hr;
|
||||
|
|
|
@ -2310,7 +2310,7 @@ struct wined3d_stateblock
|
|||
{
|
||||
LONG ref; /* Note: Ref counting not required */
|
||||
struct wined3d_device *device;
|
||||
WINED3DSTATEBLOCKTYPE blockType;
|
||||
enum wined3d_stateblock_type blockType;
|
||||
|
||||
/* Array indicating whether things have been set or changed */
|
||||
struct wined3d_saved_states changed;
|
||||
|
|
|
@ -710,15 +710,14 @@ enum wined3d_query_type
|
|||
#define WINED3DISSUE_END (1 << 0)
|
||||
#define WINED3DGETDATA_FLUSH (1 << 0)
|
||||
|
||||
typedef enum _WINED3DSTATEBLOCKTYPE
|
||||
enum wined3d_stateblock_type
|
||||
{
|
||||
WINED3DSBT_INIT = 0,
|
||||
WINED3DSBT_ALL = 1,
|
||||
WINED3DSBT_PIXELSTATE = 2,
|
||||
WINED3DSBT_VERTEXSTATE = 3,
|
||||
WINED3DSBT_RECORDED = 4, /* WineD3D private */
|
||||
WINED3DSBT_FORCE_DWORD = 0xffffffff
|
||||
} WINED3DSTATEBLOCKTYPE;
|
||||
WINED3D_SBT_INIT = 0,
|
||||
WINED3D_SBT_ALL = 1,
|
||||
WINED3D_SBT_PIXEL_STATE = 2,
|
||||
WINED3D_SBT_VERTEX_STATE = 3,
|
||||
WINED3D_SBT_RECORDED = 4, /* WineD3D private */
|
||||
};
|
||||
|
||||
typedef enum _WINED3DDECLMETHOD
|
||||
{
|
||||
|
@ -2292,7 +2291,7 @@ HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *
|
|||
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
|
||||
HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
|
||||
HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
|
||||
WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
|
||||
enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
|
||||
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
|
||||
ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
|
||||
|
||||
|
|
Loading…
Reference in New Issue