wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
This commit is contained in:
parent
8809ebdf79
commit
4fd03150f6
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@ -253,18 +253,20 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
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UINT level, D3DSURFACE_DESC *desc)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource_desc wined3d_desc;
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HRESULT hr;
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetSubResourceDesc(This->wineD3DCubeTexture, level, &wined3d_desc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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@ -274,6 +276,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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@ -250,18 +250,20 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface
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static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface,
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UINT level, D3DSURFACE_DESC *desc)
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{
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IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource_desc wined3d_desc;
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HRESULT hr;
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IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_GetSubResourceDesc(This->wineD3DTexture, level, &wined3d_desc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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@ -271,6 +273,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *ifac
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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@ -227,18 +227,20 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETE
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
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UINT level, D3DVOLUME_DESC *desc)
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{
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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HRESULT hr;
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IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_GetSubResourceDesc(This->wineD3DVolumeTexture, level, &wined3d_desc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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@ -248,6 +250,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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@ -269,18 +269,20 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
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UINT level, D3DSURFACE_DESC *desc)
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{
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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HRESULT hr;
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IDirect3DCubeTexture9Impl *texture = (IDirect3DCubeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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hr = IWineD3DCubeTexture_GetSubResourceDesc(This->wineD3DCubeTexture, level, &wined3d_desc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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@ -290,6 +292,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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@ -265,18 +265,20 @@ static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9
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static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
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UINT level, D3DSURFACE_DESC *desc)
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{
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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HRESULT hr;
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IDirect3DTexture9Impl *texture = (IDirect3DTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_GetSubResourceDesc(This->wineD3DTexture, level, &wined3d_desc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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if (!(sub_resource = IWineD3DTexture_GetSubResource(texture->wineD3DTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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@ -286,6 +288,7 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *ifac
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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@ -290,20 +290,20 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface,
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UINT level, D3DVOLUME_DESC *desc)
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{
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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struct wined3d_resource_desc wined3d_desc;
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HRESULT hr;
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IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_GetSubResourceDesc(This->wineD3DVolumeTexture, level, &wined3d_desc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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@ -312,6 +312,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTe
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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@ -2497,18 +2497,19 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
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HRESULT hr;
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BOOL tex_alpha = FALSE;
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IWineD3DBaseTexture *tex = NULL;
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struct wined3d_resource_desc desc;
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DDPIXELFORMAT ddfmt;
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hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
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0,
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&tex);
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hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, 0, &tex);
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if(hr == WINED3D_OK && tex)
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{
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hr = IWineD3DBaseTexture_GetSubResourceDesc(tex, 0, &desc);
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if (SUCCEEDED(hr))
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struct wined3d_resource *sub_resource;
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if ((sub_resource = IWineD3DBaseTexture_GetSubResource(tex, 0)))
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{
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struct wined3d_resource_desc desc;
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wined3d_resource_get_desc(sub_resource, &desc);
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ddfmt.dwSize = sizeof(ddfmt);
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PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
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@ -2805,19 +2806,19 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
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{
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BOOL tex_alpha = FALSE;
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IWineD3DBaseTexture *tex = NULL;
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struct wined3d_resource_desc desc;
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DDPIXELFORMAT ddfmt;
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hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
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0,
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&tex);
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hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, 0, &tex);
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if(hr == WINED3D_OK && tex)
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{
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memset(&desc, 0, sizeof(desc));
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hr = IWineD3DBaseTexture_GetSubResourceDesc(tex, 0, &desc);
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if (SUCCEEDED(hr))
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struct wined3d_resource *sub_resource;
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if ((sub_resource = IWineD3DBaseTexture_GetSubResource(tex, 0)))
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{
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struct wined3d_resource_desc desc;
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wined3d_resource_get_desc(sub_resource, &desc);
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ddfmt.dwSize = sizeof(ddfmt);
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PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
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@ -4575,22 +4576,22 @@ IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
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{
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/* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
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See IDirect3DDeviceImpl_3_SetRenderState for details. */
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struct wined3d_resource_desc desc;
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BOOL tex_alpha = FALSE;
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IWineD3DBaseTexture *tex = NULL;
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DDPIXELFORMAT ddfmt;
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HRESULT result;
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result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
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0,
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&tex);
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result = IWineD3DDevice_GetTexture(This->wineD3DDevice, 0, &tex);
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if(result == WINED3D_OK && tex)
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{
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memset(&desc, 0, sizeof(desc));
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result = IWineD3DBaseTexture_GetSubResourceDesc(tex, 0, &desc);
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if (SUCCEEDED(result))
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struct wined3d_resource *sub_resource;
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if ((sub_resource = IWineD3DBaseTexture_GetSubResource(tex, 0)))
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{
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struct wined3d_resource_desc desc;
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wined3d_resource_get_desc(sub_resource, &desc);
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ddfmt.dwSize = sizeof(ddfmt);
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PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
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@ -326,25 +326,6 @@ static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface)
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return FALSE;
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_GetSubResourceDesc(IWineD3DCubeTexture *iface,
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UINT sub_resource_idx, struct wined3d_resource_desc *desc)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_resource_get_desc(sub_resource, desc);
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return WINED3D_OK;
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}
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static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DCubeTexture *iface,
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UINT sub_resource_idx)
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{
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@ -437,7 +418,6 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_GetAutoGenFilterType,
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IWineD3DCubeTextureImpl_GenerateMipSubLevels,
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IWineD3DCubeTextureImpl_IsCondNP2,
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IWineD3DCubeTextureImpl_GetSubResourceDesc,
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IWineD3DCubeTextureImpl_GetSubResource,
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/* IWineD3DCubeTexture */
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IWineD3DCubeTextureImpl_Map,
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@ -283,7 +283,7 @@ void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource
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return resource->parent;
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}
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void wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
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void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
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{
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desc->resource_type = resource->resourceType;
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desc->format = resource->format->id;
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@ -351,25 +351,6 @@ static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture *iface) {
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return This->cond_np2;
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}
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static HRESULT WINAPI IWineD3DTextureImpl_GetSubResourceDesc(IWineD3DTexture *iface,
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UINT sub_resource_idx, struct wined3d_resource_desc *desc)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_resource_get_desc(sub_resource, desc);
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return WINED3D_OK;
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}
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static struct wined3d_resource * WINAPI IWineD3DTextureImpl_GetSubResource(IWineD3DTexture *iface,
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UINT sub_resource_idx)
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{
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@ -456,7 +437,6 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
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IWineD3DTextureImpl_GetAutoGenFilterType,
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IWineD3DTextureImpl_GenerateMipSubLevels,
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IWineD3DTextureImpl_IsCondNP2,
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IWineD3DTextureImpl_GetSubResourceDesc,
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IWineD3DTextureImpl_GetSubResource,
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/* IWineD3DTexture */
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IWineD3DTextureImpl_Map,
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@ -263,25 +263,6 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *if
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetSubResourceDesc(IWineD3DVolumeTexture *iface,
|
||||
UINT sub_resource_idx, struct wined3d_resource_desc *desc)
|
||||
{
|
||||
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
|
||||
struct wined3d_resource *sub_resource;
|
||||
|
||||
TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
|
||||
|
||||
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
|
||||
{
|
||||
WARN("Failed to get sub-resource.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
wined3d_resource_get_desc(sub_resource, desc);
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static struct wined3d_resource * WINAPI IWineD3DVolumeTextureImpl_GetSubResource(IWineD3DVolumeTexture *iface,
|
||||
UINT sub_resource_idx)
|
||||
{
|
||||
|
@ -369,7 +350,6 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
|
|||
IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
|
||||
IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
|
||||
IWineD3DVolumeTextureImpl_IsCondNP2,
|
||||
IWineD3DVolumeTextureImpl_GetSubResourceDesc,
|
||||
IWineD3DVolumeTextureImpl_GetSubResource,
|
||||
/* volume texture */
|
||||
IWineD3DVolumeTextureImpl_Map,
|
||||
|
|
|
@ -59,6 +59,7 @@
|
|||
@ cdecl wined3d_query_incref(ptr)
|
||||
@ cdecl wined3d_query_issue(ptr long)
|
||||
|
||||
@ cdecl wined3d_resource_get_desc(ptr ptr)
|
||||
@ cdecl wined3d_resource_get_parent(ptr)
|
||||
|
||||
@ cdecl wined3d_stateblock_apply(ptr)
|
||||
|
|
|
@ -1824,8 +1824,6 @@ struct wined3d_resource
|
|||
|
||||
void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
|
||||
void wined3d_resource_get_desc(const struct wined3d_resource *resource,
|
||||
struct wined3d_resource_desc *desc) DECLSPEC_HIDDEN;
|
||||
DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
|
||||
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
|
||||
|
|
|
@ -2362,10 +2362,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
|
|||
);
|
||||
BOOL IsCondNP2(
|
||||
);
|
||||
HRESULT GetSubResourceDesc(
|
||||
[in] UINT sub_resource_idx,
|
||||
[out] struct wined3d_resource_desc *desc
|
||||
);
|
||||
struct wined3d_resource *GetSubResource(
|
||||
[in] UINT sub_resource_idx
|
||||
);
|
||||
|
@ -3215,6 +3211,8 @@ WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *quer
|
|||
ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
|
||||
HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
|
||||
|
||||
void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
|
||||
struct wined3d_resource_desc *desc);
|
||||
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
|
||||
|
||||
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
|
||||
|
|
Loading…
Reference in New Issue