d3d8/tests: Test the behavior of failing surface creation calls.
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@ -5320,6 +5320,56 @@ out:
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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static void test_create_rt_ds_fail(void)
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{
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IDirect3DDevice8 *device;
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HWND window;
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HRESULT hr;
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ULONG refcount;
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IDirect3D8 *d3d8;
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IDirect3DSurface8 *surface;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d8, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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/* Output pointer == NULL segfaults on Windows. */
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surface = (IDirect3DSurface8 *)0xdeadbeef;
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hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
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D3DMULTISAMPLE_NONE, FALSE, &surface);
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ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
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ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
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if (SUCCEEDED(hr))
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IDirect3DSurface8_Release(surface);
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surface = (IDirect3DSurface8 *)0xdeadbeef;
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hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_NONE, &surface);
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ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
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ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
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if (SUCCEEDED(hr))
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IDirect3DSurface8_Release(surface);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -5399,6 +5449,7 @@ START_TEST(device)
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test_npot_textures();
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test_volume_locking();
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test_update_volumetexture();
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test_create_rt_ds_fail();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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