wined3d: wined3d_device_set_sampler_state() never fails.
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b0795aafd3
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@ -1812,7 +1812,7 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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const struct tss_lookup *l;
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HRESULT hr;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
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@ -1826,7 +1826,7 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
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wined3d_mutex_lock();
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if (l->sampler_state)
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hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
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wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
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else
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hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
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wined3d_mutex_unlock();
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@ -1809,15 +1809,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
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DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
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wined3d_mutex_lock();
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hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
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wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
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@ -2509,7 +2509,7 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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D3DRENDERSTATETYPE state, DWORD value)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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HRESULT hr;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
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@ -2552,7 +2552,7 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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break;
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}
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hr = wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
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wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
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break;
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}
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@ -2597,7 +2597,7 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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wined3d_device_set_sampler_state(device->wined3d_device,
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0, WINED3D_SAMP_MIP_FILTER, tex_mip);
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hr = wined3d_device_set_sampler_state(device->wined3d_device,
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wined3d_device_set_sampler_state(device->wined3d_device,
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0, WINED3D_SAMP_MIN_FILTER, tex_min);
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break;
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}
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@ -2607,11 +2607,11 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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0, WINED3D_SAMP_ADDRESS_V, value);
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/* Drop through */
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case D3DRENDERSTATE_TEXTUREADDRESSU:
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hr = wined3d_device_set_sampler_state(device->wined3d_device,
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wined3d_device_set_sampler_state(device->wined3d_device,
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0, WINED3D_SAMP_ADDRESS_U, value);
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break;
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case D3DRENDERSTATE_TEXTUREADDRESSV:
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hr = wined3d_device_set_sampler_state(device->wined3d_device,
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wined3d_device_set_sampler_state(device->wined3d_device,
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0, WINED3D_SAMP_ADDRESS_V, value);
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break;
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@ -2630,7 +2630,6 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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case D3DRENDERSTATE_ZBIAS:
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
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hr = D3D_OK;
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break;
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default:
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@ -2643,7 +2642,6 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
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}
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wined3d_device_set_render_state(device->wined3d_device, state, value);
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hr = D3D_OK;
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break;
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}
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wined3d_mutex_unlock();
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@ -4728,7 +4726,7 @@ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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const struct tss_lookup *l;
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HRESULT hr;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, stage %u, state %#x, value %#x.\n",
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iface, stage, state, value);
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@ -4806,7 +4804,7 @@ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
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break;
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}
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hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
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wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
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}
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else
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{
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@ -2325,7 +2325,7 @@ DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device,
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return device->stateBlock->state.render_states[state];
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}
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HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
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void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
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{
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DWORD old_value;
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@ -2340,7 +2340,7 @@ HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
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/ sizeof(*device->stateBlock->state.sampler_states))
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{
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WARN("Invalid sampler %u.\n", sampler_idx);
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return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
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return; /* Windows accepts overflowing this array ... we do not. */
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}
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old_value = device->stateBlock->state.sampler_states[sampler_idx][state];
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@ -2351,18 +2351,16 @@ HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
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if (device->isRecordingState)
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{
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TRACE("Recording... not performing anything.\n");
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return WINED3D_OK;
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return;
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}
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if (old_value == value)
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{
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TRACE("Application is setting the old value over, nothing to do.\n");
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return WINED3D_OK;
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return;
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}
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device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
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@ -2223,7 +2223,7 @@ void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
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enum wined3d_render_state state, DWORD value);
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HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
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UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
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HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
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void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
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HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
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HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
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