diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index f6f05018f67..2b7e7c02168 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1812,7 +1812,7 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface, { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); const struct tss_lookup *l; - HRESULT hr; + HRESULT hr = D3D_OK; TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value); @@ -1826,7 +1826,7 @@ static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface, wined3d_mutex_lock(); if (l->sampler_state) - hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value); + wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value); else hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value); wined3d_mutex_unlock(); diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index fcdfc6f5a44..ea90e1a91cd 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1809,15 +1809,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); - HRESULT hr; TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value); wined3d_mutex_lock(); - hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); + wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 996fca813cc..908efa38958 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -2509,7 +2509,7 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD value) { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); - HRESULT hr; + HRESULT hr = D3D_OK; TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); @@ -2552,7 +2552,7 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, break; } - hr = wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag); + wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag); break; } @@ -2597,7 +2597,7 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER, tex_mip); - hr = wined3d_device_set_sampler_state(device->wined3d_device, + wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER, tex_min); break; } @@ -2607,11 +2607,11 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, 0, WINED3D_SAMP_ADDRESS_V, value); /* Drop through */ case D3DRENDERSTATE_TEXTUREADDRESSU: - hr = wined3d_device_set_sampler_state(device->wined3d_device, + wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U, value); break; case D3DRENDERSTATE_TEXTUREADDRESSV: - hr = wined3d_device_set_sampler_state(device->wined3d_device, + wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V, value); break; @@ -2630,7 +2630,6 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, case D3DRENDERSTATE_ZBIAS: wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value); - hr = D3D_OK; break; default: @@ -2643,7 +2642,6 @@ static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface, } wined3d_device_set_render_state(device->wined3d_device, state, value); - hr = D3D_OK; break; } wined3d_mutex_unlock(); @@ -4728,7 +4726,7 @@ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface, { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); const struct tss_lookup *l; - HRESULT hr; + HRESULT hr = D3D_OK; TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value); @@ -4806,7 +4804,7 @@ static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface, break; } - hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value); + wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value); } else { diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a8bb4033cdc..596206cc295 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2325,7 +2325,7 @@ DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, return device->stateBlock->state.render_states[state]; } -HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, +void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, UINT sampler_idx, enum wined3d_sampler_state state, DWORD value) { DWORD old_value; @@ -2340,7 +2340,7 @@ HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, / sizeof(*device->stateBlock->state.sampler_states)) { WARN("Invalid sampler %u.\n", sampler_idx); - return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */ + return; /* Windows accepts overflowing this array ... we do not. */ } old_value = device->stateBlock->state.sampler_states[sampler_idx][state]; @@ -2351,18 +2351,16 @@ HRESULT CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, if (device->isRecordingState) { TRACE("Recording... not performing anything.\n"); - return WINED3D_OK; + return; } if (old_value == value) { TRACE("Application is setting the old value over, nothing to do.\n"); - return WINED3D_OK; + return; } device_invalidate_state(device, STATE_SAMPLER(sampler_idx)); - - return WINED3D_OK; } HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device, diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 4d10fd62dbe..57b6a1b432a 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2223,7 +2223,7 @@ void __cdecl wined3d_device_set_render_state(struct wined3d_device *device, enum wined3d_render_state state, DWORD value); HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device, UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport); -HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device, +void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device, UINT sampler_idx, enum wined3d_sampler_state state, DWORD value); HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect); HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);