wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
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9a81b032c4
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67cba48782
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@ -272,8 +272,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
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usage & WINED3DUSAGE_MASK, 0,
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(WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
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usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
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(IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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@ -273,8 +273,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
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usage & WINED3DUSAGE_MASK, 0,
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(WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
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usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
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(IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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@ -1016,8 +1016,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
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EnterCriticalSection(&ddraw_cs);
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hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
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get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
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usage, Desc->dwFVF,
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Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
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usage, Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
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&object->wineD3DVertexBuffer, (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
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if(hr != D3D_OK)
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{
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@ -479,14 +479,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateBuffer(IWineD3DDevice *iface, str
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Size,
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DWORD Usage, DWORD FVF, WINED3DPOOL Pool, IWineD3DBuffer **ppVertexBuffer,
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface,
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UINT Size, DWORD Usage, WINED3DPOOL Pool, IWineD3DBuffer **ppVertexBuffer,
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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struct wined3d_buffer *object;
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HRESULT hr;
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TRACE("iface %p, size %u, usage %#x, pool %#x, buffer %p, parent %p, parent_ops %p.\n",
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iface, Size, Usage, Pool, ppVertexBuffer, parent, parent_ops);
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if (Pool == WINED3DPOOL_SCRATCH)
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{
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/* The d3d9 testsuit shows that this is not allowed. It doesn't make much sense
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@ -515,7 +518,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
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}
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TRACE("Created buffer %p.\n", object);
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TRACE("FVF %#x, Pool %#x.\n", FVF, Pool);
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*ppVertexBuffer = (IWineD3DBuffer *)object;
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/* Observations show that drawStridedSlow is faster on dynamic VBs than converting +
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@ -2867,7 +2867,6 @@ interface IWineD3DDevice : IWineD3DBase
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HRESULT CreateVertexBuffer(
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[in] UINT length,
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[in] DWORD usage,
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[in] DWORD fvf,
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[in] WINED3DPOOL pool,
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[out] IWineD3DBuffer **vertex_buffer,
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[in] IUnknown *parent,
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