d3d8: Get rid of IDirect3DVolumeTexture8Impl.
This commit is contained in:
parent
40d113c10e
commit
98696724b7
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@ -101,7 +101,6 @@ void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
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/* Direct3D8 Interfaces: */
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typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
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typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
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typedef struct IDirect3D8Impl IDirect3D8Impl;
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typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
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typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
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@ -323,22 +322,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *dev
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HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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/* IDirect3DVolumeTexture8 */
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/* ----------------------- */
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/*****************************************************************************
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* IDirect3DVolumeTexture8 implementation structure
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*/
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struct IDirect3DVolumeTexture8Impl
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{
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IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
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LONG ref;
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struct wined3d_texture *wined3d_texture;
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IDirect3DDevice8 *parentDevice;
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};
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HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
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HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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struct d3d8_vertex_declaration
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@ -717,7 +717,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
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D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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IDirect3DVolumeTexture8Impl *object;
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struct d3d8_texture *object;
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HRESULT hr;
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TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
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@ -739,7 +739,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
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}
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TRACE("Created volume texture %p.\n", object);
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*texture = &object->IDirect3DVolumeTexture8_iface;
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*texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
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return D3D_OK;
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}
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@ -23,15 +23,14 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
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static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
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REFIID riid, void **ppobj)
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static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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@ -39,63 +38,62 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolume
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*ppobj = iface;
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*ppobj = NULL;
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
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static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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ULONG ref = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice8_AddRef(This->parentDevice);
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IDirect3DDevice8_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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wined3d_texture_incref(This->wined3d_texture);
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
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static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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ULONG ref = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice8 *parentDevice = This->parentDevice;
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = texture->parent_device;
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wined3d_mutex_lock();
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wined3d_texture_decref(This->wined3d_texture);
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(parentDevice);
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IDirect3DDevice8_Release(parent_device);
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}
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return ref;
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}
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/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
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IDirect3DDevice8 **device)
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static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = This->parentDevice;
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*device = texture->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -103,153 +101,149 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTextu
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
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static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID refguid, void *pData, DWORD *pSizeOfData)
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static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
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REFGUID refguid)
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static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, refguid);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
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DWORD PriorityNew)
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static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
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ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
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static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_priority(This->wined3d_texture);
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ret = wined3d_texture_get_priority(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
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static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(This->wined3d_texture);
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
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static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_VOLUMETEXTURE;
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}
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/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
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static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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TRACE("iface %p, lod %u.\n", iface, lod);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
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ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
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static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_lod(This->wined3d_texture);
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ret = wined3d_texture_get_lod(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
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static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
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{
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IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_level_count(This->wined3d_texture);
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ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
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UINT level, D3DVOLUME_DESC *desc)
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static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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@ -277,10 +271,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
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static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
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UINT level, IDirect3DVolume8 **volume)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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@ -299,10 +293,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolume
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
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static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
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UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
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{
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IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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@ -320,10 +314,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
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UINT level)
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||||
static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
|
||||
{
|
||||
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
||||
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -339,10 +332,9 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTextu
|
|||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
|
||||
const D3DBOX *dirty_box)
|
||||
static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
|
||||
{
|
||||
IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
||||
struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
|
||||
|
@ -357,28 +349,28 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTex
|
|||
static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
IDirect3DVolumeTexture8Impl_QueryInterface,
|
||||
IDirect3DVolumeTexture8Impl_AddRef,
|
||||
IDirect3DVolumeTexture8Impl_Release,
|
||||
d3d8_texture_3d_QueryInterface,
|
||||
d3d8_texture_3d_AddRef,
|
||||
d3d8_texture_3d_Release,
|
||||
/* IDirect3DResource8 */
|
||||
IDirect3DVolumeTexture8Impl_GetDevice,
|
||||
IDirect3DVolumeTexture8Impl_SetPrivateData,
|
||||
IDirect3DVolumeTexture8Impl_GetPrivateData,
|
||||
IDirect3DVolumeTexture8Impl_FreePrivateData,
|
||||
IDirect3DVolumeTexture8Impl_SetPriority,
|
||||
IDirect3DVolumeTexture8Impl_GetPriority,
|
||||
IDirect3DVolumeTexture8Impl_PreLoad,
|
||||
IDirect3DVolumeTexture8Impl_GetType,
|
||||
d3d8_texture_3d_GetDevice,
|
||||
d3d8_texture_3d_SetPrivateData,
|
||||
d3d8_texture_3d_GetPrivateData,
|
||||
d3d8_texture_3d_FreePrivateData,
|
||||
d3d8_texture_3d_SetPriority,
|
||||
d3d8_texture_3d_GetPriority,
|
||||
d3d8_texture_3d_PreLoad,
|
||||
d3d8_texture_3d_GetType,
|
||||
/* IDirect3DBaseTexture8 */
|
||||
IDirect3DVolumeTexture8Impl_SetLOD,
|
||||
IDirect3DVolumeTexture8Impl_GetLOD,
|
||||
IDirect3DVolumeTexture8Impl_GetLevelCount,
|
||||
d3d8_texture_3d_SetLOD,
|
||||
d3d8_texture_3d_GetLOD,
|
||||
d3d8_texture_3d_GetLevelCount,
|
||||
/* IDirect3DVolumeTexture8 */
|
||||
IDirect3DVolumeTexture8Impl_GetLevelDesc,
|
||||
IDirect3DVolumeTexture8Impl_GetVolumeLevel,
|
||||
IDirect3DVolumeTexture8Impl_LockBox,
|
||||
IDirect3DVolumeTexture8Impl_UnlockBox,
|
||||
IDirect3DVolumeTexture8Impl_AddDirtyBox
|
||||
d3d8_texture_3d_GetLevelDesc,
|
||||
d3d8_texture_3d_GetVolumeLevel,
|
||||
d3d8_texture_3d_LockBox,
|
||||
d3d8_texture_3d_UnlockBox,
|
||||
d3d8_texture_3d_AddDirtyBox
|
||||
};
|
||||
|
||||
static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
|
||||
|
@ -391,13 +383,13 @@ static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
|
|||
volumetexture_wined3d_object_destroyed,
|
||||
};
|
||||
|
||||
HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
|
||||
HRESULT volumetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
|
||||
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
|
||||
texture->ref = 1;
|
||||
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
|
||||
|
@ -410,8 +402,8 @@ HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice
|
|||
return hr;
|
||||
}
|
||||
|
||||
texture->parentDevice = &device->IDirect3DDevice8_iface;
|
||||
IDirect3DDevice8_AddRef(texture->parentDevice);
|
||||
texture->parent_device = &device->IDirect3DDevice8_iface;
|
||||
IDirect3DDevice8_AddRef(texture->parent_device);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue