d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_UnlockRect().

This commit is contained in:
Henri Verbeet 2012-04-17 20:49:13 +02:00 committed by Alexandre Julliard
parent 5bc8c5d347
commit 40d113c10e
1 changed files with 5 additions and 1 deletions

View File

@ -323,6 +323,7 @@ static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT
{
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
@ -331,7 +332,10 @@ static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
}
wined3d_mutex_unlock();
return hr;