d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect().

This commit is contained in:
Henri Verbeet 2012-04-17 20:49:12 +02:00 committed by Alexandre Julliard
parent 4473047478
commit 5bc8c5d347
1 changed files with 5 additions and 2 deletions

View File

@ -300,6 +300,7 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
{
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
@ -309,8 +310,10 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
locked_rect, rect, flags);
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
}
wined3d_mutex_unlock();
return hr;