d3d8/tests: Make sure the device is released properly.
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c672071db7
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f0e8307566
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@ -144,9 +144,13 @@ static void test_mipmap_levels(void)
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check_mipmap_levels(pDevice, 1, 256, 9);
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check_mipmap_levels(pDevice, 1, 1, 1);
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cleanup:
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if (pD3d) IUnknown_Release( pD3d );
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if (pDevice) IUnknown_Release( pDevice );
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cleanup:
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if (pDevice)
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{
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UINT refcount = IUnknown_Release( pDevice );
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IUnknown_Release( pD3d );
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DestroyWindow( hwnd );
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}
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@ -259,12 +263,16 @@ static void test_swapchain(void)
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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cleanup:
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cleanup:
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if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
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if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
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if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
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if(pDevice) IDirect3DDevice8_Release(pDevice);
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if(pD3d) IDirect3DDevice8_Release(pD3d);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release(pD3d);
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DestroyWindow( hwnd );
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}
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@ -691,8 +699,12 @@ static void test_cursor(void)
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ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
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cleanup:
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if(pD3d) IDirect3D8_Release(pD3d);
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if(pDevice) IDirect3D8_Release(pDevice);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release(pD3d);
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}
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static void test_states(void)
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@ -732,8 +744,12 @@ static void test_states(void)
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ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
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cleanup:
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if(pD3d) IDirect3D8_Release(pD3d);
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if(pDevice) IDirect3D8_Release(pDevice);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release(pD3d);
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}
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static void test_shader_versions(void)
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@ -851,8 +867,12 @@ static void test_scene(void)
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/* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
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cleanup:
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if(pD3d) IDirect3D8_Release(pD3d);
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if(pDevice) IDirect3D8_Release(pDevice);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release(pD3d);
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if(hwnd) DestroyWindow(hwnd);
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}
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@ -1096,8 +1116,12 @@ static void test_shader(void)
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
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cleanup:
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if(pD3d) IDirect3D8_Release(pD3d);
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if(pDevice) IDirect3D8_Release(pDevice);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release(pD3d);
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if(hwnd) DestroyWindow(hwnd);
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}
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@ -1158,8 +1182,12 @@ static void test_limits(void)
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cleanup:
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if(pTexture) IDirect3DTexture8_Release(pTexture);
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if(pD3d) IDirect3D8_Release(pD3d);
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if(pDevice) IDirect3D8_Release(pDevice);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release(pD3d);
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if(hwnd) DestroyWindow(hwnd);
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}
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@ -1230,9 +1258,13 @@ static void test_lights(void)
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ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
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}
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cleanup:
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if(device) IDirect3DDevice8_Release(device);
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if(d3d8) IDirect3D8_Release(d3d8);
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cleanup:
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if (device)
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{
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UINT refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (d3d8) IDirect3D8_Release(d3d8);
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}
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static void test_render_zero_triangles(void)
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@ -1300,9 +1332,13 @@ static void test_render_zero_triangles(void)
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IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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cleanup:
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if(device) IDirect3DDevice8_Release(device);
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if(d3d8) IDirect3D8_Release(d3d8);
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cleanup:
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if (device)
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{
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UINT refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (d3d8) IDirect3D8_Release(d3d8);
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}
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static void test_depth_stencil_reset(void)
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@ -1410,8 +1446,12 @@ static void test_depth_stencil_reset(void)
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if (surface) IDirect3DSurface8_Release(surface);
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cleanup:
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if(d3d8) IDirect3D8_Release(d3d8);
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if(device) IDirect3D8_Release(device);
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if (device)
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{
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UINT refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (d3d8) IDirect3D8_Release(d3d8);
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}
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START_TEST(device)
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