d3d8/tests: Use a separate device for add_dirty_rect_test().

This commit is contained in:
Henri Verbeet 2014-04-15 09:15:22 +02:00 committed by Alexandre Julliard
parent ef5e4c794d
commit 29680b685a
1 changed files with 32 additions and 15 deletions

View File

@ -4333,10 +4333,10 @@ static void add_dirty_rect_test_draw(IDirect3DDevice8 *device)
}
quad[] =
{
{{-1.0, -1.0, 0.0}, {0.0, 0.0}},
{{ 1.0, -1.0, 0.0}, {1.0, 0.0}},
{{-1.0, 1.0, 0.0}, {0.0, 1.0}},
{{ 1.0, 1.0, 0.0}, {1.0, 1.0}},
{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
};
hr = IDirect3DDevice8_BeginScene(device);
@ -4347,16 +4347,31 @@ static void add_dirty_rect_test_draw(IDirect3DDevice8 *device)
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
}
static void add_dirty_rect_test(IDirect3DDevice8 *device)
static void add_dirty_rect_test(void)
{
HRESULT hr;
IDirect3DTexture8 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green, *tex_managed;
IDirect3DSurface8 *surface_dst2, *surface_src_green, *surface_src_red, *surface_managed;
unsigned int i;
DWORD *texel;
IDirect3DTexture8 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green, *tex_managed;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
unsigned int i;
D3DCOLOR color;
ULONG refcount;
DWORD *texel;
HWND window;
HRESULT hr;
static const RECT part_rect = {96, 96, 160, 160};
DWORD color;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &tex_dst1);
@ -4632,10 +4647,6 @@ static void add_dirty_rect_test(IDirect3DDevice8 *device)
hr = IDirect3DTexture8_AddDirtyRect(tex_managed, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DSurface8_Release(surface_dst2);
IDirect3DSurface8_Release(surface_managed);
IDirect3DSurface8_Release(surface_src_red);
@ -4645,6 +4656,11 @@ static void add_dirty_rect_test(IDirect3DDevice8 *device)
IDirect3DTexture8_Release(tex_dst1);
IDirect3DTexture8_Release(tex_dst2);
IDirect3DTexture8_Release(tex_managed);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
@ -4721,11 +4737,12 @@ START_TEST(visual)
fog_special_test(device_ptr);
volume_dxt5_test(device_ptr);
volume_v16u16_test(device_ptr);
add_dirty_rect_test(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount);
cleanup:
IDirect3D8_Release(d3d);
DestroyWindow(window);
add_dirty_rect_test();
}