d3d8/tests: Add a test for SetPriority and GetPriority.
This commit is contained in:
parent
509c49bdb5
commit
0b61e22fd3
|
@ -6336,6 +6336,95 @@ done:
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_resource_priority(void)
|
||||
{
|
||||
IDirect3DDevice8 *device;
|
||||
IDirect3DTexture8 *texture;
|
||||
IDirect3DVertexBuffer8 *buffer;
|
||||
IDirect3D8 *d3d;
|
||||
ULONG refcount;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
static const struct
|
||||
{
|
||||
D3DPOOL pool;
|
||||
const char *name;
|
||||
BOOL can_set_priority;
|
||||
}
|
||||
test_data[] =
|
||||
{
|
||||
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
|
||||
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE},
|
||||
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
|
||||
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE}
|
||||
};
|
||||
unsigned int i;
|
||||
DWORD priority;
|
||||
|
||||
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
d3d = Direct3DCreate8(D3D_SDK_VERSION);
|
||||
ok(!!d3d, "Failed to create a D3D object.\n");
|
||||
if (!(device = create_device(d3d, window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
IDirect3D8_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
|
||||
{
|
||||
hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8,
|
||||
test_data[i].pool, &texture);
|
||||
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name);
|
||||
|
||||
priority = IDirect3DTexture8_GetPriority(texture);
|
||||
ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
priority = IDirect3DTexture8_SetPriority(texture, 1);
|
||||
ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
priority = IDirect3DTexture8_GetPriority(texture);
|
||||
if (test_data[i].can_set_priority)
|
||||
{
|
||||
ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
priority = IDirect3DTexture8_SetPriority(texture, 0);
|
||||
ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
}
|
||||
else
|
||||
ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
|
||||
IDirect3DTexture8_Release(texture);
|
||||
|
||||
if (test_data[i].pool != D3DPOOL_SCRATCH)
|
||||
{
|
||||
hr = IDirect3DDevice8_CreateVertexBuffer(device, 256, 0, 0,
|
||||
test_data[i].pool, &buffer);
|
||||
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name);
|
||||
|
||||
priority = IDirect3DVertexBuffer8_GetPriority(buffer);
|
||||
ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
priority = IDirect3DVertexBuffer8_SetPriority(buffer, 1);
|
||||
ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
priority = IDirect3DVertexBuffer8_GetPriority(buffer);
|
||||
if (test_data[i].can_set_priority)
|
||||
{
|
||||
ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
priority = IDirect3DVertexBuffer8_SetPriority(buffer, 0);
|
||||
ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
}
|
||||
else
|
||||
ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
|
||||
|
||||
IDirect3DVertexBuffer8_Release(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
refcount = IDirect3DDevice8_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
IDirect3D8_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(device)
|
||||
{
|
||||
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
|
||||
|
@ -6422,6 +6511,7 @@ START_TEST(device)
|
|||
test_mipmap_lock();
|
||||
test_writeonly_resource();
|
||||
test_lost_device();
|
||||
test_resource_priority();
|
||||
|
||||
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue