d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer().
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@ -619,6 +619,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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struct wined3d_surface *wined3d_surface = NULL;
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IDirect3DSurface8Impl *surface_impl;
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HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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@ -629,7 +630,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface
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BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
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if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
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{
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*ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*ppBackBuffer = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*ppBackBuffer);
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wined3d_surface_decref(wined3d_surface);
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}
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