d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
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c1eeeec2d2
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638cf80c4f
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@ -300,7 +300,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
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static inline IDirect3DIndexBuffer8Impl *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DIndexBuffer8Impl, lpVtbl);
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return CONTAINING_RECORD(iface, IDirect3DIndexBuffer8Impl, IDirect3DIndexBuffer8_iface);
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}
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static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
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@ -324,7 +324,7 @@ static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *ifa
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static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
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{
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IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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ULONG refcount = InterlockedIncrement(&buffer->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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@ -342,7 +342,7 @@ static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
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static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
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{
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IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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ULONG refcount = InterlockedDecrement(&buffer->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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@ -362,11 +362,14 @@ static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
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return refcount;
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}
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static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
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static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
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IDirect3DDevice8 **device)
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{
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice8 *)((IDirect3DIndexBuffer8Impl *)iface)->parentDevice;
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*device = buffer->parentDevice;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -428,12 +431,13 @@ static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *if
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static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
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{
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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DWORD previous;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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previous = wined3d_buffer_set_priority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, priority);
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previous = wined3d_buffer_set_priority(buffer->wineD3DIndexBuffer, priority);
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wined3d_mutex_unlock();
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return previous;
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@ -441,12 +445,13 @@ static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, D
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static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
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{
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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DWORD priority;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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priority = wined3d_buffer_get_priority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
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priority = wined3d_buffer_get_priority(buffer->wineD3DIndexBuffer);
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wined3d_mutex_unlock();
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return priority;
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@ -454,10 +459,12 @@ static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
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static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
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{
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
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wined3d_buffer_preload(buffer->wineD3DIndexBuffer);
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wined3d_mutex_unlock();
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}
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@ -468,17 +475,17 @@ static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *if
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return D3DRTYPE_INDEXBUFFER;
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}
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static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface,
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UINT offset, UINT size, BYTE **data, DWORD flags)
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static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
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BYTE **data, DWORD flags)
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{
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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iface, offset, size, data, flags);
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wined3d_mutex_lock();
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hr = wined3d_buffer_map(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
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offset, size, data, flags);
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hr = wined3d_buffer_map(buffer->wineD3DIndexBuffer, offset, size, data, flags);
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wined3d_mutex_unlock();
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return hr;
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@ -486,18 +493,21 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface,
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static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
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{
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_unmap(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
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wined3d_buffer_unmap(buffer->wineD3DIndexBuffer);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
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static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
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D3DINDEXBUFFER_DESC *desc)
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{
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IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
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IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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@ -553,7 +563,7 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl
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{
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HRESULT hr;
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buffer->lpVtbl = &d3d8_indexbuffer_vtbl;
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buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
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buffer->ref = 1;
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buffer->format = wined3dformat_from_d3dformat(format);
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@ -287,10 +287,8 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
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*/
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struct IDirect3DIndexBuffer8Impl
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{
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/* IUnknown fields */
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const IDirect3DIndexBuffer8Vtbl *lpVtbl;
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LONG ref;
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IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
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LONG ref;
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struct wined3d_buffer *wineD3DIndexBuffer;
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IDirect3DDevice8 *parentDevice;
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enum wined3d_format_id format;
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@ -870,7 +870,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *i
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}
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TRACE("Created index buffer %p.\n", object);
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*buffer = (IDirect3DIndexBuffer8 *)object;
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*buffer = &object->IDirect3DIndexBuffer8_iface;
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return D3D_OK;
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}
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