wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
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1c74172a28
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6a529e5847
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@ -42,7 +42,7 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
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static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs,
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UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
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WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count)
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struct wined3d_vertex_element **wined3d_elements, UINT *wined3d_element_count)
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{
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struct wined3d_shader_signature is;
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HRESULT hr;
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@ -73,7 +73,7 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
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if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
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&& element_descs[i].SemanticIndex == is.elements[j].semantic_idx)
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{
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WINED3DVERTEXELEMENT *e = &(*wined3d_elements)[(*wined3d_element_count)++];
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struct wined3d_vertex_element *e = &(*wined3d_elements)[(*wined3d_element_count)++];
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const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i];
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e->format = wined3dformat_from_dxgi_format(f->Format);
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@ -218,7 +218,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
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const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
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const void *shader_byte_code, SIZE_T shader_byte_code_length)
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{
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WINED3DVERTEXELEMENT *wined3d_elements;
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struct wined3d_vertex_element *wined3d_elements;
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UINT wined3d_element_count;
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HRESULT hr;
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@ -303,10 +303,10 @@ static const wined3d_usage_t wined3d_usage_lookup[] = {
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/* TODO: find out where rhw (or positionT) is for declaration8 */
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static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
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WINED3DVERTEXELEMENT **wined3d_elements)
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struct wined3d_vertex_element **wined3d_elements)
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{
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struct wined3d_vertex_element *element;
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const DWORD *token = d3d8_elements;
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WINED3DVERTEXELEMENT *element;
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D3DVSD_TOKENTYPE token_type;
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unsigned int element_count = 0;
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WORD stream = 0;
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@ -315,7 +315,7 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
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TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
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/* 128 should be enough for anyone... */
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*wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
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*wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements));
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while (D3DVSD_END() != *token)
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{
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token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
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@ -380,7 +380,7 @@ static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops
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HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
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IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle)
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{
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WINED3DVERTEXELEMENT *wined3d_elements;
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struct wined3d_vertex_element *wined3d_elements;
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UINT wined3d_element_count;
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HRESULT hr;
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@ -320,8 +320,8 @@ static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops
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d3d9_vertexdeclaration_wined3d_object_destroyed,
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};
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static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
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WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
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static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
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struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
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{
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const D3DVERTEXELEMENT9* element;
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UINT count = 1;
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@ -337,7 +337,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elem
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/* Skip the END element */
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--count;
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*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
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*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
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if (!*wined3d_elements) {
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FIXME("Memory allocation failed\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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@ -368,7 +368,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elem
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HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
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{
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WINED3DVERTEXELEMENT *wined3d_elements;
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struct wined3d_vertex_element *wined3d_elements;
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UINT wined3d_element_count;
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UINT element_count;
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HRESULT hr;
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@ -27,7 +27,8 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
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static void dump_wined3d_vertex_element(const struct wined3d_vertex_element *element)
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{
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TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
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TRACE(" input_slot: %u\n", element->input_slot);
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TRACE(" offset: %u\n", element->offset);
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@ -69,7 +70,7 @@ void * CDECL wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_d
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return declaration->parent;
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}
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static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
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static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *element)
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{
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switch(element->usage)
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{
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@ -158,7 +159,7 @@ static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
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}
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static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
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struct wined3d_device *device, const WINED3DVERTEXELEMENT *elements, UINT element_count,
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struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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@ -169,7 +170,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
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{
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for (i = 0; i < element_count; ++i)
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{
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dump_wined3dvertexelement(elements + i);
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dump_wined3d_vertex_element(elements + i);
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}
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}
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@ -238,7 +239,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
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}
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HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
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const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration)
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{
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struct wined3d_vertex_declaration *object;
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@ -271,7 +272,7 @@ HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device,
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struct wined3d_fvf_convert_state
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{
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const struct wined3d_gl_info *gl_info;
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WINED3DVERTEXELEMENT *elements;
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struct wined3d_vertex_element *elements;
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UINT offset;
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UINT idx;
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};
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@ -279,7 +280,7 @@ struct wined3d_fvf_convert_state
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static void append_decl_element(struct wined3d_fvf_convert_state *state,
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enum wined3d_format_id format_id, WINED3DDECLUSAGE usage, UINT usage_idx)
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{
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WINED3DVERTEXELEMENT *elements = state->elements;
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struct wined3d_vertex_element *elements = state->elements;
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const struct wined3d_format *format;
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UINT offset = state->offset;
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UINT idx = state->idx;
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@ -298,7 +299,7 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
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}
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static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info,
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DWORD fvf, WINED3DVERTEXELEMENT **elements)
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DWORD fvf, struct wined3d_vertex_element **elements)
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{
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BOOL has_pos = !!(fvf & WINED3DFVF_POSITION_MASK);
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BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW;
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@ -408,7 +409,7 @@ HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *
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DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_vertex_declaration **declaration)
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{
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WINED3DVERTEXELEMENT *elements;
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struct wined3d_vertex_element *elements;
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unsigned int size;
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DWORD hr;
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@ -1673,7 +1673,7 @@ struct wined3d_clip_status
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DWORD clip_intersection;
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};
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typedef struct _WINED3DVERTEXELEMENT
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struct wined3d_vertex_element
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{
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enum wined3d_format_id format;
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WORD input_slot;
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@ -1682,7 +1682,7 @@ typedef struct _WINED3DVERTEXELEMENT
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BYTE method;
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BYTE usage;
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BYTE usage_idx;
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} WINED3DVERTEXELEMENT;
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};
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typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
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{
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@ -2502,7 +2502,7 @@ DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod
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DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
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HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
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const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
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HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
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DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
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