d3d8/tests: Properly release the first device in test_depth_stencil_reset().

This commit is contained in:
Henri Verbeet 2009-10-23 10:26:08 +02:00 committed by Alexandre Julliard
parent cde8673339
commit 50f5c9253e
1 changed files with 5 additions and 1 deletions

View File

@ -1350,6 +1350,7 @@ static void test_depth_stencil_reset(void)
IDirect3DSurface8 *surface;
IDirect3DDevice8 *device = NULL;
IDirect3D8 *d3d8;
UINT refcount;
HRESULT hr;
HWND hwnd;
@ -1408,7 +1409,10 @@ static void test_depth_stencil_reset(void)
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
ok(surface == NULL, "Depth stencil should be NULL\n");
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
device = NULL;
IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
ZeroMemory( &present_parameters, sizeof(present_parameters) );
@ -1450,7 +1454,7 @@ static void test_depth_stencil_reset(void)
cleanup:
if (device)
{
UINT refcount = IDirect3DDevice8_Release(device);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (d3d8) IDirect3D8_Release(d3d8);