From 50f5c9253e3c4af9094ecbcad68efac4838cbd55 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 23 Oct 2009 10:26:08 +0200 Subject: [PATCH] d3d8/tests: Properly release the first device in test_depth_stencil_reset(). --- dlls/d3d8/tests/device.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 2a6a10ef143..900fbb7642a 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -1350,6 +1350,7 @@ static void test_depth_stencil_reset(void) IDirect3DSurface8 *surface; IDirect3DDevice8 *device = NULL; IDirect3D8 *d3d8; + UINT refcount; HRESULT hr; HWND hwnd; @@ -1408,7 +1409,10 @@ static void test_depth_stencil_reset(void) ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); ok(surface == NULL, "Depth stencil should be NULL\n"); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); device = NULL; + IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode ); ZeroMemory( &present_parameters, sizeof(present_parameters) ); @@ -1450,7 +1454,7 @@ static void test_depth_stencil_reset(void) cleanup: if (device) { - UINT refcount = IDirect3DDevice8_Release(device); + refcount = IDirect3DDevice8_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if (d3d8) IDirect3D8_Release(d3d8);