d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level.

This commit is contained in:
Józef Kucia 2012-05-22 22:19:33 +02:00 committed by Alexandre Julliard
parent 707c3559a2
commit 7b1aa04b00
1 changed files with 6 additions and 0 deletions

View File

@ -628,6 +628,12 @@ static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *ifac
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else