d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level.
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@ -656,11 +656,19 @@ static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
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struct wined3d_resource *sub_resource;
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struct d3d8_surface *surface_impl;
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UINT sub_resource_idx;
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DWORD level_count;
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TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
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wined3d_mutex_lock();
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sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
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level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
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if (level >= level_count)
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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sub_resource_idx = level_count * face + level;
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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{
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wined3d_mutex_unlock();
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