d3d8/tests: Use a separate device for resz_test().
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b17ff75649
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46a7517fed
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@ -3429,13 +3429,19 @@ static void multisample_copy_rects_test(IDirect3DDevice8 *device)
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IDirect3DSurface8_Release(rt);
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}
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static void resz_test(IDirect3DDevice8 *device)
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static void resz_test(void)
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{
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IDirect3DSurface8 *rt, *original_rt, *ds, *original_ds, *intz_ds;
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IDirect3D8 *d3d8;
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D3DCAPS8 caps;
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HRESULT hr;
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IDirect3DTexture8 *texture;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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DWORD ps, value;
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unsigned int i;
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ULONG refcount;
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D3DCAPS8 caps;
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HWND window;
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HRESULT hr;
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static const DWORD ps_code[] =
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{
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0xffff0101, /* ps_1_1 */
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@ -3450,7 +3456,7 @@ static void resz_test(IDirect3DDevice8 *device)
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0x40000001, 0x80080000, 0xa0aa0002, /* +mov r0.w, c2.z */
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0x0000ffff, /* end */
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};
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struct
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static const struct
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{
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float x, y, z;
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float s0, t0, p0;
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@ -3463,7 +3469,7 @@ static void resz_test(IDirect3DDevice8 *device)
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{ -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f},
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{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.5f},
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};
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struct
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static const struct
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{
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UINT x, y;
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D3DCOLOR color;
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@ -3479,47 +3485,53 @@ static void resz_test(IDirect3DDevice8 *device)
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{400, 450, D3DCOLOR_ARGB(0x00, 0x9f, 0x40, 0x00)},
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{560, 450, D3DCOLOR_ARGB(0x00, 0xdf, 0xbf, 0x00)},
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};
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IDirect3DTexture8 *texture;
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DWORD ps, value;
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hr = IDirect3DDevice8_GetDirect3D(device, &d3d8);
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ok(SUCCEEDED(hr), "Failed to get d3d8 interface, hr %#x.\n", hr);
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hr = IDirect3D8_CheckDeviceMultiSampleType(d3d8, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES);
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if (FAILED(hr))
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES)))
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.\n");
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return;
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IDirect3DDevice8_Release(device);
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goto done;
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}
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hr = IDirect3D8_CheckDeviceMultiSampleType(d3d8, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES);
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if (FAILED(hr))
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if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES)))
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{
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skip("Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.\n");
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return;
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IDirect3DDevice8_Release(device);
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goto done;
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}
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hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'));
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if (FAILED(hr))
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if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'))))
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{
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skip("No INTZ support, skipping RESZ test.\n");
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return;
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IDirect3DDevice8_Release(device);
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goto done;
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}
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hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z'));
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if (FAILED(hr))
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if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z'))))
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{
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skip("No RESZ support, skipping RESZ test.\n");
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return;
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IDirect3DDevice8_Release(device);
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goto done;
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}
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IDirect3D8_Release(d3d8);
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
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if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
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{
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skip("No unconditional NP2 texture support, skipping INTZ test.\n");
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return;
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IDirect3DDevice8_Release(device);
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goto done;
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}
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hr = IDirect3DDevice8_GetRenderTarget(device, &original_rt);
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@ -3729,20 +3741,18 @@ static void resz_test(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
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hr = IDirect3DDevice8_SetRenderTarget(device, original_rt, original_ds);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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IDirect3DSurface8_Release(ds);
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hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTexture(device, 1, NULL);
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ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
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IDirect3DTexture8_Release(texture);
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hr = IDirect3DDevice8_SetPixelShader(device, 0);
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ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DeletePixelShader(device, ps);
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ok(SUCCEEDED(hr), "DeletePixelShader failed, hr %#x.\n", hr);
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IDirect3DSurface8_Release(original_ds);
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IDirect3DSurface8_Release(original_rt);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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static void zenable_test(IDirect3DDevice8 *device)
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@ -4787,7 +4797,6 @@ START_TEST(visual)
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shadow_test(device_ptr);
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multisample_copy_rects_test(device_ptr);
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zenable_test(device_ptr);
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resz_test(device_ptr);
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refcount = IDirect3DDevice8_Release(device_ptr);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@ -4795,6 +4804,7 @@ cleanup:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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resz_test();
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fog_special_test();
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volume_dxt5_test();
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volume_v16u16_test();
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