d3d8/tests: Use a separate device for resz_test().

This commit is contained in:
Henri Verbeet 2014-04-16 08:55:23 +02:00 committed by Alexandre Julliard
parent b17ff75649
commit 46a7517fed
1 changed files with 47 additions and 37 deletions

View File

@ -3429,13 +3429,19 @@ static void multisample_copy_rects_test(IDirect3DDevice8 *device)
IDirect3DSurface8_Release(rt);
}
static void resz_test(IDirect3DDevice8 *device)
static void resz_test(void)
{
IDirect3DSurface8 *rt, *original_rt, *ds, *original_ds, *intz_ds;
IDirect3D8 *d3d8;
D3DCAPS8 caps;
HRESULT hr;
IDirect3DTexture8 *texture;
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
DWORD ps, value;
unsigned int i;
ULONG refcount;
D3DCAPS8 caps;
HWND window;
HRESULT hr;
static const DWORD ps_code[] =
{
0xffff0101, /* ps_1_1 */
@ -3450,7 +3456,7 @@ static void resz_test(IDirect3DDevice8 *device)
0x40000001, 0x80080000, 0xa0aa0002, /* +mov r0.w, c2.z */
0x0000ffff, /* end */
};
struct
static const struct
{
float x, y, z;
float s0, t0, p0;
@ -3463,7 +3469,7 @@ static void resz_test(IDirect3DDevice8 *device)
{ -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f},
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.5f},
};
struct
static const struct
{
UINT x, y;
D3DCOLOR color;
@ -3479,47 +3485,53 @@ static void resz_test(IDirect3DDevice8 *device)
{400, 450, D3DCOLOR_ARGB(0x00, 0x9f, 0x40, 0x00)},
{560, 450, D3DCOLOR_ARGB(0x00, 0xdf, 0xbf, 0x00)},
};
IDirect3DTexture8 *texture;
DWORD ps, value;
hr = IDirect3DDevice8_GetDirect3D(device, &d3d8);
ok(SUCCEEDED(hr), "Failed to get d3d8 interface, hr %#x.\n", hr);
hr = IDirect3D8_CheckDeviceMultiSampleType(d3d8, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES);
if (FAILED(hr))
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES)))
{
skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.\n");
return;
IDirect3DDevice8_Release(device);
goto done;
}
hr = IDirect3D8_CheckDeviceMultiSampleType(d3d8, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES);
if (FAILED(hr))
if (FAILED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES)))
{
skip("Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.\n");
return;
IDirect3DDevice8_Release(device);
goto done;
}
hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'));
if (FAILED(hr))
if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'))))
{
skip("No INTZ support, skipping RESZ test.\n");
return;
IDirect3DDevice8_Release(device);
goto done;
}
hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z'));
if (FAILED(hr))
if (FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z'))))
{
skip("No RESZ support, skipping RESZ test.\n");
return;
IDirect3DDevice8_Release(device);
goto done;
}
IDirect3D8_Release(d3d8);
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
{
skip("No unconditional NP2 texture support, skipping INTZ test.\n");
return;
IDirect3DDevice8_Release(device);
goto done;
}
hr = IDirect3DDevice8_GetRenderTarget(device, &original_rt);
@ -3729,20 +3741,18 @@ static void resz_test(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
hr = IDirect3DDevice8_SetRenderTarget(device, original_rt, original_ds);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
IDirect3DSurface8_Release(ds);
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTexture(device, 1, NULL);
ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
IDirect3DTexture8_Release(texture);
hr = IDirect3DDevice8_SetPixelShader(device, 0);
ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DeletePixelShader(device, ps);
ok(SUCCEEDED(hr), "DeletePixelShader failed, hr %#x.\n", hr);
IDirect3DSurface8_Release(original_ds);
IDirect3DSurface8_Release(original_rt);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
static void zenable_test(IDirect3DDevice8 *device)
@ -4787,7 +4797,6 @@ START_TEST(visual)
shadow_test(device_ptr);
multisample_copy_rects_test(device_ptr);
zenable_test(device_ptr);
resz_test(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount);
@ -4795,6 +4804,7 @@ cleanup:
IDirect3D8_Release(d3d);
DestroyWindow(window);
resz_test();
fog_special_test();
volume_dxt5_test();
volume_v16u16_test();