wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
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145c417e98
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@ -475,6 +475,7 @@ static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
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HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
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const D3D10_TEXTURE3D_DESC *desc)
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{
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struct wined3d_resource_desc wined3d_desc;
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HRESULT hr;
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texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
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@ -483,10 +484,19 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
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FIXME("Implement DXGI<->wined3d usage conversion.\n");
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hr = wined3d_texture_create_3d(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
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desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
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texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
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if (FAILED(hr))
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wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
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wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_quality = 0;
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wined3d_desc.usage = desc->Usage;
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wined3d_desc.pool = WINED3D_POOL_DEFAULT;
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wined3d_desc.width = desc->Width;
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wined3d_desc.height = desc->Height;
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wined3d_desc.depth = desc->Depth;
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wined3d_desc.size = 0;
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if (FAILED(hr = wined3d_texture_create_3d(device->wined3d_device, &wined3d_desc, desc->MipLevels,
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texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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return hr;
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@ -1257,15 +1257,26 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
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HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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HRESULT hr;
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texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
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texture->refcount = 1;
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desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
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desc.format = wined3dformat_from_d3dformat(format);
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desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc.multisample_quality = 0;
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desc.usage = usage & WINED3DUSAGE_MASK;
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desc.pool = pool;
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desc.width = width;
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desc.height = height;
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desc.depth = depth;
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desc.size = 0;
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wined3d_mutex_lock();
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hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
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&d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
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hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels,
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texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -1381,15 +1381,26 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
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HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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struct wined3d_resource_desc desc;
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HRESULT hr;
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texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
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texture->refcount = 1;
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desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
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desc.format = wined3dformat_from_d3dformat(format);
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desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc.multisample_quality = 0;
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desc.usage = usage & WINED3DUSAGE_MASK;
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desc.pool = pool;
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desc.width = width;
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desc.height = height;
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desc.depth = depth;
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desc.size = 0;
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wined3d_mutex_lock();
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hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
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&d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
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hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels,
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texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -1153,19 +1153,17 @@ static const struct wined3d_resource_ops texture3d_resource_ops =
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texture3d_unload,
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};
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static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT height,
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UINT depth, UINT levels, struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id,
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enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops)
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static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
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UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_resource_desc desc;
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UINT tmp_w, tmp_h, tmp_d;
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unsigned int i;
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HRESULT hr;
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/* TODO: It should only be possible to create textures for formats
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* that are reported as supported. */
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if (WINED3DFMT_UNKNOWN >= format_id)
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if (WINED3DFMT_UNKNOWN >= desc->format)
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{
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WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
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return WINED3DERR_INVALIDCALL;
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@ -1178,7 +1176,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
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}
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/* Calculate levels for mip mapping. */
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if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
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if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
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{
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if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
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{
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@ -1196,7 +1194,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
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}
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else if (!levels)
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{
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levels = wined3d_log2i(max(max(width, height), depth)) + 1;
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levels = wined3d_log2i(max(max(desc->width, desc->height), desc->depth)) + 1;
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TRACE("Calculated levels = %u.\n", levels);
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}
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@ -1204,40 +1202,32 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
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{
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UINT pow2_w, pow2_h, pow2_d;
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pow2_w = 1;
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while (pow2_w < width) pow2_w <<= 1;
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while (pow2_w < desc->width)
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pow2_w <<= 1;
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pow2_h = 1;
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while (pow2_h < height) pow2_h <<= 1;
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while (pow2_h < desc->height)
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pow2_h <<= 1;
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pow2_d = 1;
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while (pow2_d < depth) pow2_d <<= 1;
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while (pow2_d < desc->depth)
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pow2_d <<= 1;
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if (pow2_w != width || pow2_h != height || pow2_d != depth)
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if (pow2_w != desc->width || pow2_h != desc->height || pow2_d != desc->depth)
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{
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if (pool == WINED3D_POOL_SCRATCH)
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if (desc->pool == WINED3D_POOL_SCRATCH)
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{
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WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
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}
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else
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{
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WARN("Attempted to create a NPOT volume texture (%u,%u,%u) without GL support.\n",
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width, height, depth);
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WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
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desc->width, desc->height, desc->depth);
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return WINED3DERR_INVALIDCALL;
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}
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}
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}
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desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
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desc.format = format_id;
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desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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desc.multisample_quality = 0;
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desc.usage = usage;
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desc.pool = pool;
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desc.width = width;
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desc.height = height;
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desc.depth = depth;
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desc.size = 0;
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if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels,
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&desc, device, parent, parent_ops, &texture3d_resource_ops)))
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desc, device, parent, parent_ops, &texture3d_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x.\n", hr);
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return hr;
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@ -1250,9 +1240,9 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
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texture->target = GL_TEXTURE_3D;
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/* Generate all the surfaces. */
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tmp_w = width;
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tmp_h = height;
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tmp_d = depth;
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tmp_w = desc->width;
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tmp_h = desc->height;
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tmp_d = desc->depth;
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for (i = 0; i < texture->level_count; ++i)
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{
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@ -1260,7 +1250,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, U
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/* Create the volume. */
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hr = device->device_parent->ops->create_volume(device->device_parent, parent,
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tmp_w, tmp_h, tmp_d, format_id, pool, usage, &volume);
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tmp_w, tmp_h, tmp_d, desc->format, desc->pool, desc->usage, &volume);
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if (FAILED(hr))
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{
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ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
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@ -1311,17 +1301,14 @@ HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, const str
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
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UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
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HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
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UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
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{
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struct wined3d_texture *object;
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HRESULT hr;
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TRACE("device %p, width %u, height %u, depth %u, level_count %u, usage %#x\n",
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device, width, height, depth, level_count, usage);
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TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
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debug_d3dformat(format_id), pool, parent, parent_ops, texture);
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TRACE("device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.\n",
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device, desc, level_count, parent, parent_ops, texture);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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@ -1330,9 +1317,7 @@ HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT widt
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return WINED3DERR_OUTOFVIDEOMEMORY;
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}
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hr = volumetexture_init(object, width, height, depth, level_count,
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device, usage, format_id, pool, parent, parent_ops);
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if (FAILED(hr))
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if (FAILED(hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops)))
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{
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WARN("Failed to initialize volumetexture, returning %#x\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -252,7 +252,7 @@
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@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
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@ cdecl wined3d_texture_create_2d(ptr ptr long ptr ptr ptr)
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@ cdecl wined3d_texture_create_3d(ptr long long long long long long long ptr ptr ptr)
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@ cdecl wined3d_texture_create_3d(ptr ptr long ptr ptr ptr)
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@ cdecl wined3d_texture_create_cube(ptr ptr long ptr ptr ptr)
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@ cdecl wined3d_texture_decref(ptr)
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@ cdecl wined3d_texture_generate_mipmaps(ptr)
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@ -2373,9 +2373,8 @@ HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture
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UINT layer, const struct wined3d_box *dirty_region);
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HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
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UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
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UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
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UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
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UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
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ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
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