wined3d: Make state_fog_vertexpart() static.

This commit is contained in:
Francois Gouget 2013-06-06 10:16:49 +02:00 committed by Alexandre Julliard
parent 1e53cb6483
commit 145c417e98
2 changed files with 1 additions and 3 deletions

View File

@ -946,7 +946,7 @@ static void state_stencilwrite(struct wined3d_context *context, const struct win
checkGLcall("glStencilMask");
}
void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
static void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;

View File

@ -2626,8 +2626,6 @@ void state_clipping(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void light(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void state_fog_vertexpart(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void vertexdeclaration(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void clipplane(struct wined3d_context *context,