wined3d: Just return the texture from wined3d_device_get_texture().
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fb2dac9621
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f9d494294a
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@ -1691,7 +1691,6 @@ static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stag
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_texture *wined3d_texture;
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struct d3d8_texture *texture_impl;
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HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
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@ -1699,21 +1698,11 @@ static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stag
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
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if (FAILED(hr))
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{
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WARN("Failed to get texture for stage %u, hr %#x.\n", stage, hr);
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wined3d_mutex_unlock();
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*texture = NULL;
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return hr;
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}
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if (wined3d_texture)
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if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
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{
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texture_impl = wined3d_texture_get_parent(wined3d_texture);
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*texture = &texture_impl->IDirect3DBaseTexture8_iface;
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IDirect3DBaseTexture8_AddRef(*texture);
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wined3d_texture_decref(wined3d_texture);
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}
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else
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{
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@ -1666,7 +1666,6 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct wined3d_texture *wined3d_texture = NULL;
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struct d3d9_texture *texture_impl;
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HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
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@ -1674,23 +1673,19 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
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if (SUCCEEDED(hr) && wined3d_texture)
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if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
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{
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texture_impl = wined3d_texture_get_parent(wined3d_texture);
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*texture = &texture_impl->IDirect3DBaseTexture9_iface;
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IDirect3DBaseTexture9_AddRef(*texture);
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wined3d_texture_decref(wined3d_texture);
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}
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else
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{
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if (FAILED(hr))
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WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
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*texture = NULL;
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}
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
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@ -2361,7 +2361,6 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
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D3DRENDERSTATETYPE state, DWORD *value)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
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HRESULT hr;
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TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
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@ -2375,19 +2374,17 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
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*value = 0;
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wined3d_mutex_lock();
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hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
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if (SUCCEEDED(hr) && tex)
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if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
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{
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/* The parent of the texture is the IDirectDrawSurface7
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* interface of the ddraw surface. */
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struct ddraw_surface *parent = wined3d_texture_get_parent(tex);
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if (parent)
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*value = parent->Handle;
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wined3d_texture_decref(tex);
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}
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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case D3DRENDERSTATE_TEXTUREMAPBLEND:
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@ -2423,13 +2420,10 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
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else
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{
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struct wined3d_texture *tex = NULL;
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HRESULT hr;
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BOOL tex_alpha = FALSE;
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DDPIXELFORMAT ddfmt;
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hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
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if(hr == WINED3D_OK && tex)
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if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
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{
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struct wined3d_resource *sub_resource;
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@ -2442,8 +2436,6 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
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PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
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}
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wined3d_texture_decref(tex);
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}
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if (!(colorop == WINED3D_TOP_MODULATE
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@ -2720,9 +2712,7 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
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BOOL tex_alpha = FALSE;
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DDPIXELFORMAT ddfmt;
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hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
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if(hr == WINED3D_OK && tex)
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if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
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{
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struct wined3d_resource *sub_resource;
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@ -2735,8 +2725,6 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
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PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
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}
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wined3d_texture_decref(tex);
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}
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if (tex_alpha)
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@ -4312,7 +4300,6 @@ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct wined3d_texture *wined3d_texture;
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struct ddraw_surface *surface;
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HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
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@ -4320,21 +4307,19 @@ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
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if (FAILED(hr) || !wined3d_texture)
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if (!(wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
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{
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*texture = NULL;
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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surface = wined3d_texture_get_parent(wined3d_texture);
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*texture = &surface->IDirectDrawSurface7_iface;
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IDirectDrawSurface7_AddRef(*texture);
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wined3d_texture_decref(wined3d_texture);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
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@ -4452,10 +4437,8 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
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struct wined3d_texture *tex = NULL;
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BOOL tex_alpha = FALSE;
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DDPIXELFORMAT ddfmt;
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HRESULT result;
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result = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
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if (result == WINED3D_OK && tex)
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if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
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{
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struct wined3d_resource *sub_resource;
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@ -4468,8 +4451,6 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
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PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
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if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
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}
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wined3d_texture_decref(tex);
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}
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/* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
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@ -3556,10 +3556,9 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
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UINT stage, struct wined3d_texture **texture)
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struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage)
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{
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TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
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TRACE("device %p, stage %u.\n", device, stage);
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if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
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stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
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@ -3567,16 +3566,10 @@ HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
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if (stage >= sizeof(device->stateBlock->state.textures) / sizeof(*device->stateBlock->state.textures))
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{
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WARN("Ignoring invalid stage %u.\n", stage);
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return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
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return NULL; /* Windows accepts overflowing this array ... we do not. */
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}
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*texture = device->stateBlock->state.textures[stage];
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if (*texture)
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wined3d_texture_incref(*texture);
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TRACE("Returning %p.\n", *texture);
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return WINED3D_OK;
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return device->stateBlock->state.textures[stage];
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}
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HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
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@ -85,7 +85,7 @@
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@ cdecl wined3d_device_get_surface_from_dc(ptr ptr ptr)
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@ cdecl wined3d_device_get_swapchain(ptr long)
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@ cdecl wined3d_device_get_swapchain_count(ptr)
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@ cdecl wined3d_device_get_texture(ptr long ptr)
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@ cdecl wined3d_device_get_texture(ptr long)
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@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
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@ cdecl wined3d_device_get_transform(ptr long ptr)
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@ cdecl wined3d_device_get_vertex_declaration(ptr)
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@ -2158,8 +2158,7 @@ HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *
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struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
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UINT swapchain_idx);
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UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
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UINT stage, struct wined3d_texture **texture);
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struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
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DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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UINT stage, enum wined3d_texture_stage_state state);
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void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
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