d3d10: Implement d3d10_effect_blend_variable_GetBlendState().
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@ -109,6 +109,10 @@ struct d3d10_effect_state_object_variable
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D3D10_BLEND_DESC blend;
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D3D10_SAMPLER_DESC sampler;
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} desc;
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union
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{
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ID3D10BlendState *blend;
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} object;
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};
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/* ID3D10EffectType */
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@ -1561,6 +1561,32 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
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return S_OK;
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}
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static HRESULT create_state_object(struct d3d10_effect_variable *v)
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{
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ID3D10Device *device = v->effect->device;
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HRESULT hr;
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switch (v->type->basetype)
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{
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case D3D10_SVT_BLEND:
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if (FAILED(hr = ID3D10Device_CreateBlendState(device,
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&v->u.state.desc.blend, &v->u.state.object.blend)))
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return hr;
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break;
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case D3D10_SVT_DEPTHSTENCIL:
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case D3D10_SVT_RASTERIZER:
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case D3D10_SVT_SAMPLER:
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break;
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default:
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ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
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return E_FAIL;
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}
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return S_OK;
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}
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static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
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{
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unsigned int i;
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@ -1660,6 +1686,9 @@ static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const
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ERR("Failed to read property list.\n");
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return E_FAIL;
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}
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if (FAILED(hr = create_state_object(v)))
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return hr;
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}
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}
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break;
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@ -5984,9 +6013,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10E
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static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface,
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UINT index, ID3D10BlendState **blend_state)
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{
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FIXME("iface %p, index %u, blend_state %p stub!\n", iface, index, blend_state);
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struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
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return E_NOTIMPL;
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TRACE("iface %p, index %u, blend_state %p.\n", iface, index, blend_state);
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if (v->type->element_count)
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v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
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else if (index)
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return E_FAIL;
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if (v->type->basetype != D3D10_SVT_BLEND)
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{
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WARN("Variable is not a blend state.\n");
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return E_FAIL;
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}
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if ((*blend_state = v->u.state.object.blend))
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ID3D10BlendState_AddRef(*blend_state);
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface,
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