d3d8: Use the private store api for surfaces.
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@ -150,52 +150,28 @@ static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFG
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const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_surface_get_resource(surface->wined3d_surface);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
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}
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static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
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void *data, DWORD *data_size)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_surface_get_resource(surface->wined3d_surface);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size);
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}
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static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
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{
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struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_surface_get_resource(surface->wined3d_surface);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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return d3d8_resource_free_private_data(&surface->resource, guid);
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}
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static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
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