d3d8: COM cleanup for the IDirect3DTexture8 iface.

This commit is contained in:
Michael Stefaniuc 2011-01-31 01:47:39 +01:00 committed by Alexandre Julliard
parent 8a13f059ea
commit 8bf1940c62
3 changed files with 73 additions and 44 deletions

View File

@ -370,15 +370,14 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
*/
struct IDirect3DTexture8Impl
{
/* IUnknown fields */
const IDirect3DTexture8Vtbl *lpVtbl;
LONG ref;
IDirect3DTexture8 IDirect3DTexture8_iface;
LONG ref;
/* IDirect3DResourc8 fields */
IWineD3DTexture *wineD3DTexture;
IWineD3DTexture *wineD3DTexture;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
IDirect3DDevice8 *parentDevice;
};
HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,

View File

@ -707,7 +707,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface
}
TRACE("Created texture %p.\n", object);
*texture = (IDirect3DTexture8 *)object;
*texture = &object->IDirect3DTexture8_iface;
return D3D_OK;
}

View File

@ -24,8 +24,15 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3DTexture8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface);
}
static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid,
void **ppobj)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
@ -43,8 +50,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 if
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
@ -60,8 +68,9 @@ static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
return ref;
}
static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
@ -80,9 +89,10 @@ static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
}
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
IDirect3DDevice8 **device)
{
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
TRACE("iface %p, device %p.\n", iface, device);
@ -94,8 +104,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
return D3D_OK;
}
static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
@ -108,8 +120,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 if
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface,
REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
@ -122,8 +136,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 if
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface,
REFGUID refguid)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
@ -135,8 +151,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 i
return hr;
}
static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
@ -148,8 +165,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface,
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
@ -161,8 +179,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface)
return ret;
}
static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
TRACE("iface %p.\n", iface);
@ -171,8 +190,9 @@ static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
D3DRESOURCETYPE type;
TRACE("iface %p.\n", iface);
@ -185,8 +205,9 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 i
}
/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
@ -198,8 +219,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
@ -211,8 +233,9 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
@ -225,8 +248,10 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
}
/* IDirect3DTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface, UINT Level,
D3DSURFACE_DESC *pDesc)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
WINED3DSURFACE_DESC wined3ddesc;
HRESULT hr;
@ -254,7 +279,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 ifac
static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
UINT Level, IDirect3DSurface8 **ppSurfaceLevel)
{
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
IWineD3DSurface *mySurface = NULL;
HRESULT hr;
@ -273,8 +298,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *i
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT Level,
D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
@ -287,8 +314,9 @@ static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, U
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT Level)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, Level);
@ -300,8 +328,10 @@ static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface,
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface,
const RECT *pDirtyRect)
{
IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
HRESULT hr;
TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
@ -355,7 +385,7 @@ HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *devic
{
HRESULT hr;
texture->lpVtbl = &Direct3DTexture8_Vtbl;
texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();