d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().

This commit is contained in:
Henri Verbeet 2012-04-22 22:47:41 +02:00 committed by Alexandre Julliard
parent 17b83cd254
commit 7024ffac9a
1 changed files with 3 additions and 1 deletions

View File

@ -1172,6 +1172,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevic
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
struct wined3d_surface *wined3d_surface;
IDirect3DSurface8Impl *surface_impl;
HRESULT hr;
TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
@ -1184,7 +1185,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevic
hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
if (SUCCEEDED(hr))
{
*ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
surface_impl = wined3d_surface_get_parent(wined3d_surface);
*ppZStencilSurface = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*ppZStencilSurface);
wined3d_surface_decref(wined3d_surface);
}