d3d8/tests: Fix some failure messages.
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@ -275,14 +275,14 @@ static void lighting_test(IDirect3DDevice8 *device)
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ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
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}
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color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
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ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
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color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
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ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
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color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
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ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
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color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
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ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
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color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
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ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
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color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
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ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
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color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
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ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
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color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
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ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
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IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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