d3d8/tests: Add a test for window styles on device creation.
This commit is contained in:
parent
65272a4f81
commit
7b44caa752
|
@ -2182,6 +2182,80 @@ cleanup:
|
|||
DestroyWindow(hwnd);
|
||||
}
|
||||
|
||||
static void test_window_style(void)
|
||||
{
|
||||
RECT focus_rect, fullscreen_rect, r;
|
||||
LONG device_style, device_exstyle;
|
||||
LONG focus_style, focus_exstyle;
|
||||
LONG style, expected_style;
|
||||
IDirect3DDevice8 *device;
|
||||
IDirect3D8 *d3d8;
|
||||
ULONG ref;
|
||||
|
||||
|
||||
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
||||
{
|
||||
skip("Failed to create IDirect3D8 object, skipping tests.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
||||
device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
||||
|
||||
device_style = GetWindowLongA(device_window, GWL_STYLE);
|
||||
device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
|
||||
focus_style = GetWindowLongA(focus_window, GWL_STYLE);
|
||||
focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
|
||||
|
||||
SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
|
||||
GetWindowRect(focus_window, &focus_rect);
|
||||
|
||||
device = create_device(d3d8, device_window, focus_window, FALSE);
|
||||
if (!device)
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
goto done;
|
||||
}
|
||||
|
||||
style = GetWindowLongA(device_window, GWL_STYLE);
|
||||
expected_style = device_style | WS_VISIBLE;
|
||||
todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
|
||||
expected_style, style);
|
||||
style = GetWindowLongA(device_window, GWL_EXSTYLE);
|
||||
expected_style = device_exstyle | WS_EX_TOPMOST;
|
||||
todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
|
||||
expected_style, style);
|
||||
|
||||
style = GetWindowLongA(focus_window, GWL_STYLE);
|
||||
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
|
||||
focus_style, style);
|
||||
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
|
||||
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
|
||||
focus_exstyle, style);
|
||||
|
||||
GetWindowRect(device_window, &r);
|
||||
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
||||
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
|
||||
r.left, r.top, r.right, r.bottom);
|
||||
GetClientRect(device_window, &r);
|
||||
todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
|
||||
GetWindowRect(focus_window, &r);
|
||||
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
||||
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
|
||||
r.left, r.top, r.right, r.bottom);
|
||||
|
||||
ref = IDirect3DDevice8_Release(device);
|
||||
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
||||
|
||||
done:
|
||||
IDirect3D8_Release(d3d8);
|
||||
|
||||
DestroyWindow(device_window);
|
||||
DestroyWindow(focus_window);
|
||||
}
|
||||
|
||||
START_TEST(device)
|
||||
{
|
||||
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
|
||||
|
@ -2230,6 +2304,7 @@ START_TEST(device)
|
|||
test_wndproc();
|
||||
test_wndproc_windowed();
|
||||
test_depth_stencil_size();
|
||||
test_window_style();
|
||||
}
|
||||
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue