d3d8/tests: Fix some tests (logical || with non-zero constant).
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44b53ef35e
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@ -645,11 +645,11 @@ static void offscreen_test(IDirect3DDevice8 *device)
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ok(hr == D3D_OK, "Clear failed, hr = %#08x\n", hr);
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hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture);
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ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
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if(!offscreenTexture) {
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trace("Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5\n");
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hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture);
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ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
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if(!offscreenTexture) {
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skip("Cannot create an offscreen render target\n");
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goto out;
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@ -776,7 +776,7 @@ static void alpha_test(IDirect3DDevice8 *device)
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ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
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hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture);
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ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
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hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depthstencil);
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ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr = %#08x\n", hr);
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